Elemental Combination

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The page contains information retrieved from either lamannia or the forums that is scheduled for a future release and has not been updated with what is live.

This information is scheduled to be released when U45 goes live.


Spell Elemental Combination Icon.png

Elemental Combination
Conjuration (Admixture)(Acid)(Cold)(Electricity)(Fire)(Poison)
Level: Alchemist 6
Cost (Spell Points): 30
Components: Material, Somatic, Verbal
Metamagic: Accelerate, Embolden, Empower, Eschew Materials, Heighten, Intensify, Maximize, Quicken
Range: Thrown
Target: Foe, Directional
Primer Element: Crimsonite
Duration: Instantaneous
Cooldown (Seconds):  6
Save: Reflex save for half damage
School: Conjuration (Admixture)(Acid)(Cold)(Electricity)(Fire)(Poison)
Spell Resistance: No

D&D Dice: Deals 1d6+3 damage of a random 3 selections among Poison, Fire, Cold, Acid, and Electric damage per caster level, max 20d6+60 per element, A successful Reflex save reduces the damage by half.
    

Description: Throw a single bottle of volatile magical concoction that deals an intense combination of Poison, Fire, Cold, Acid, and Electric damage, chosen randomly each time.