Difference between revisions of "Hold Monster"

From DDO Compendium
Line 3: Line 3:
|school = {{SpellSchool|Enchantment|Mind-affecting}}
|school = {{SpellSchool|Enchantment|Mind-affecting}}
|level = {{SpellLevel|Brd|4|ss|4|Sor|5|Wlk|4|Wiz|5}}
|level = {{SpellLevel|Brd|4|ss|4|Sor|5|Wlk|4|Wiz|5}}
|cost = {{SpellCost|S|25|{{SpellCostClassgroup|30|Brd|ss}}|{{SpellCostClassGroup|30|Sor|Wlk|Wiz}}}}
|cost = {{SpellCost|S||{{SpellCostClassGroup|25|Brd|ss}}|{{SpellCostClassGroup|30|Sor|Wlk|Wiz}}}}
|components = {{SpellComponent||M|S|V}}
|components = {{SpellComponent||M|S|V}}
|metamagic = {{SpellMeta|Embolden|Enlarge|Eschew|Heighten|Quicken}}
|metamagic = {{SpellMeta|Embolden|Enlarge|Eschew|Heighten|Quicken}}

Revision as of 23:00, 31 August 2022


Spell Hold Monster, Mass Icon.png

Hold Monster
Enchantment (Mind-affecting)
Level: Bard 4Stormsinger 4Sorcerer 5Warlock 4Wizard 5
Cost (Spell Points): 25 (Bard, Stormsinger), 30 (Sorcerer, Warlock, Wizard)
Components: Material, Somatic, Verbal
Metamagic: Embolden, Enlarge, Eschew Materials, Heighten, Quicken
Range: Standard
Target: Foe
Duration: 6 Seconds per Caster Level
Cooldown (Seconds):  4
Save: Will save negates effect, recheck every 3 seconds
School: Enchantment (Mind-affecting)
Spell Resistance: Yes
  

Description: An enemy becomes paralyzed and freezes in place. It is aware, but can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds.


Vendors:

Auromir Palance
Spell-Like Ability Enhancements:
Found on: