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From DDO Compendium
  • to Turn creatures Charisma Items Constitution CONSTITUTION measures your health and stamina. This stat affects your total hit points and Fortitude saves
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  • drop below 1 health, you gain 10 temporary hitpoints. Rank 2: Your range of unconsciousness extends +10 HP. When you drop below 1 health, you gain 20 temporary
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  • below 80% health +5 Positive Spellpower Rank 2: You gain +1 to saving throws while below 80% health Gain an additional +1 while below 60% health. +10 Positive
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  • When you are under 50% health: Rank 1: +5 Unconsciousness Range +3 bonus to Physical Resistance Rating
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  • Level 1 Favored Soul Eberron characters only Active Heal target to full health For 24 seconds + 6 seconds per Religious Lore feat target gains: 1d6 Luck
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  • of a ghoul also inflicts a terrible disease, ghoul fever, deteriorating health and agility. Ghouls seek to ambush and surprise unwary victims wherever
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  • When below 80% health, gain: +2 Morale bonus to Strength
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  • Roll now triggers: Rank 1: At or below 30% Health Rank 2: At or below 40% Health Rank 3: At or below 50% Health
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  • Divine Health
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  • Tear of Vulkoor Potion of Health +1 1 3x Chipped Bone Talisman Potion of Health +2 1 2x Ivory Scorpion Icon Potion of Health +3 1 1x Tear of Vulkoor Potion
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  • the paladin is conscious, but not if she is unconscious or dead. Divine Health: A paladin is immune to all diseases. Fear Immunity: A paladin is immune
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  • below 80% health: +1% Sacred bonus to Spell Critical When you fall below 60% health: +1% Sacred bonus to Spell DCs When you fall below 40% health: +50% Sacred
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  • Your wolf companion gains: +3% max health. Rank 2: +2 Universal Spell Power Your wolf companion gains: +6% max health Rank 3: +3 Universal Spell Power Your
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  • Power for three minutes. Clickie 1 Health +1 Transmutation You gain a +1 alchemical bonus to Constitution. Clickie 1 Health +2 Transmutation You gain a +2
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  • of a ghoul also inflicts a terrible disease, ghoul fever, deteriorating health and agility. Ghouls seek to ambush and surprise unwary victims wherever
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  • Health +3 Transmutation
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  • Health +2 Transmutation
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  • Health +1 Transmutation
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  • charmed minions, pets, and hirelings have +4 to all ability scores, increased health, and increased fortification. Benefits: Any creature, charmed minion, pet
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  • While below 50% health, you gain +1 critical damage multiplier on attack rolls of 19-20.
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  • the paladin is conscious, but not if she is unconscious or dead. Divine Health: A paladin is immune to all diseases. Fear Immunity: A paladin is immune
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  • Improved Recovery - Monk Improved Spellcasting - Spellcasters Lesser Divine Health - Paladin Sly Flourish - Rogue Description: Gain abilities from Dilettante
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  • Boost: Gain: Temporary Hit Points equal the Repair Skill While below 50% Health Gain: +2 to all Saves Lasts until Temporary Hit Points End
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  • Extend Quicken Spell Points: 20 Health +1 Transmutation You gain a +1 alchemical bonus to Constitution. Clickie 1 Health +2 Transmutation You gain a +2
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  • Requirements Radiant Servant - Divine Health 20 Points spent in Tree Cleric 4 Radiant Servant (Sacred Fist) - Divine Health 20 Points
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  • Lesser Divine Health
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  • Potion of Health +1 (category Clickie Items with Health +1)
    Potion of Health +1 Potion
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  • Potion of Health +3 (category Clickie Items with Health +3)
    Potion of Health +3 Potion
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  • Potion of Health +2 (category Clickie Items with Health +2)
    Potion of Health +2 Potion
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  • indefinitely without the need to breathe. When resting at a Rest Shrine, the health you regain is now based on your Repair skill instead of your Heal skill
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  • Boost: Gain: Temporary Hit Points equal the Repair Skill While below 50% Health Gain: +2 to all Saves Lasts until Temporary Hit Points End
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  • If eaten in a tavern, they act as tavern food and drink, refilling your health and spell points. When cast, the Goodberries appear in your inventor, the
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  • When you are under 50% health: Rank 1: +5 Unconsciousness Range +3 bonus to Physical Resistance Rating
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  • penalty to fortifications. Legendary Demon Fever: This deadly weapon saps the health from your enemies, dealing 3 Constitution damage on each critical hit. Wounding
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  • When dropping below 20% health: +50 Melee Power +50 Physical Resistance Rating +50 Magical Resistance Rating
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  • Critical Damage Multiplier When you damage a target, and it is below 30% health: +500 damage Scales with 400% Melee Power Description: Focus Melee Attack:
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  • Critical Damage Multiplier When you damage a target, and it is below 30% health: +500 damage Scales with 400% Ranged Power Description: Focus Ranged Attack:
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  • Type: Passive Prerequisites: Minimum Level 21 Description: Epic Feat: Your health and endurance are greater than normal. Your constitution increases by 1
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  • At levels 1, 3, 9 and 15, gain: +1 Intimidate Whenever you are below 50% health +1 Passive Ki Generation +.25[W] Passive: When meditating: You generate
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  • Feigned Health
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  • Periapt of Health Necklace
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  • Improved Recovery - Monk Improved Spellcasting - Spellcasters Lesser Divine Health - Paladin Sly Flourish - Rogue Gain abilities based on Dilettante
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  • melee or ranged special attack that deals extra damage to targets at low health.
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  • Divine Health
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  • below 80% health +5 Positive Spellpower Rank 2: You gain +1 to saving throws while below 80% health Gain an additional +1 while below 60% health. +10 Positive
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  • Feigned Health
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  • If eaten in a tavern, they act as tavern food and drink, refilling your health and spell points. When cast, Goodberries appear in your inventory. The higher
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  • After damaging an opponent beneath 50% health: Rank 1: +1 Damage Rank 2: +2 Damage Rank 3: +3 Damage Lasts 6 Seconds
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  • Benefits: Melee Attack: +30% Damage On Sneak Attack and the target is below 50% health: +500 damage Scales with 100% Melee Power
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  • Benefits: Ranged Attack: +30% Damage On Sneak Attack and the target is below 50% health: +500 damage Scales with 100% Ranged Power
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  • melee or ranged attack that casus you to heal for a percentage of your max health.
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  • Hit: 8d8 Force Damage. In addition, 5% chance to cut non-boss foe's current health in half. 800 600 200 30 Dwarvencraft Fire Lore Passive: Your Fire spells
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  • Your wolf companion gains: +3% max health. Rank 2: +2 Universal Spell Power Your wolf companion gains: +6% max health Rank 3: +3 Universal Spell Power Your
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  • Roll now triggers: Rank 1: At or below 30% Health Rank 2: At or below 40% Health Rank 3: At or below 50% Health
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  • Concentration/Hit Points Way of the Tenacious Badger - Intimidate/Damage below 50% health/Slow Ki Regen Select one of creature to emulate.
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  • Boost: Gain: Temporary Hit Points equal the Repair Skill While below 50% Health Gain: +2 to all Saves Lasts until Temporary Hit Points End
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  • drop below 1 health, you gain 10 temporary hitpoints. Rank 2: Your range of unconsciousness extends +10 HP. When you drop below 1 health, you gain 20 temporary
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  • below 80% health: +1% Sacred bonus to Spell Critical When you fall below 60% health: +1% Sacred bonus to Spell DCs When you fall below 40% health: +50% Sacred
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  • Cooldown: 15 Seconds Melee Assassinate Attack: +3[W] When target is below 30% health: +500 Damage Scales with 400% Melee Power
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  • Rank 1: Gain +50 Temporary Health for one minute. Each Epic and Legendary level adds +25 temporary hitpoints
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  • Your summons, pets, and hirelings gain +4 to all ability scores, increased health, 100% Fortification, and a 40% increase to movement speed.
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  • When you are under 50% health: Rank 1: +5 Unconsciousness Range +3 bonus to Physical Resistance Rating
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  • Points (per rank): 2 Cooldown: 1 Minute Benefits: Heal to full health If below 50% health when activated: all nearby party members gain: Charisma Modifier
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  • Divine Health
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  • Activation Cost: 6 Spell Points Cooldown: 12 Seconds +5[W] On targets above 85% health: Reduced attack, range, and spellpower by 25 Lasts 15 seconds
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  • Divine Health
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  • Ranks: 1 Points (per rank): 1 Benefits: When dropping below 20% health: +50 Melee Power +50 Physical Resistance Rating +50 Magical Resistance Rating Heal
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  • been rewarded. Activate this ability to heal yourself or an ally to full health and bestow +1d6 Luck Bonus to each Ability Score, lasting 24 seconds plus
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  • untyped damage on each hit. Legendary Demon Fever: This deadly weapon saps the health from your enemies, dealing 3 Constitution damage on each critical hit. Augments: 
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  • Hardness: 5 Durability: 40 This ring grants a limited ability to regenerate health using positive energy.
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  • 50 240 Shadow Guardian Passive: 30 DR/Epic, 60 DR/Epic while below 75% Health. 50 240
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  • penalty to fortifications. Legendary Demon Fever: This deadly weapon saps the health from your enemies, dealing 3 Constitution damage on each critical hit. Wounding
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  • penalty to fortifications. Legendary Demon Fever: This deadly weapon saps the health from your enemies, dealing 3 Constitution damage on each critical hit. Wounding
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  • on each critical hit. Legendary Demon Fever: This deadly weapon saps the health from your enemies, dealing 3 Constitution damage on each critical hit. Augments: 
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  • penalty to fortifications. Legendary Demon Fever: This deadly weapon saps the health from your enemies, dealing 3 Constitution damage on each critical hit. Wounding
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  • penalty to fortifications. Legendary Demon Fever: This deadly weapon saps the health from your enemies, dealing 3 Constitution damage on each critical hit. Wounding
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  • penalty to fortifications. Legendary Demon Fever: This deadly weapon saps the health from your enemies, dealing 3 Constitution damage on each critical hit. Wounding
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  • penalty to fortifications. Legendary Demon Fever: This deadly weapon saps the health from your enemies, dealing 3 Constitution damage on each critical hit. Wounding
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  • penalty to fortifications. Legendary Demon Fever: This deadly weapon saps the health from your enemies, dealing 3 Constitution damage on each critical hit. Wounding
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  • penalty to fortifications. Legendary Demon Fever: This deadly weapon saps the health from your enemies, dealing 3 Constitution damage on each critical hit. Wounding
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  • indefinitely without the need to breathe. When resting at a Rest Shrine, the health you regain is now based on your Repair skill instead of your Heal skill
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  • Seconds Benefits: Melee Assassinate Attack: +3[W] When target is below 30% health: +500 Damage Scales with 400% Melee Power
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  • against Monstrous Humanoid. Legendary Demon Fever: This deadly weapon saps the health from your enemies, dealing 3 Constitution damage on each critical hit. Augments: 
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  • damage against Human. Legendary Demon Fever: This deadly weapon saps the health from your enemies, dealing 3 Constitution damage on each critical hit. Augments: 
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  • Divine Health
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  • you have the Adamantine Body feat, 30 DR/Epic, 60 DR/Epic while below 75% Health. (Iron Defenders may benefit from this effect if they have the Homunculus
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  • which gives your summoned creatures +4 to all ability scores, increased health, and increased fortification. Material: This item is made out of: Wood Hardness:
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  • Ranks: 1 Points (per rank): 1 Benefits: When below 60% health, gain: +4 Morale bonus to Strength
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  • Ranks: 1 Points (per rank): 1 Benefits: When below 40% health, gain: +8 Morale bonus to Strength
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  • Ranks: 1 Points (per rank): 1 Benefits: When below 80% health, gain: +2 Morale bonus to Strength
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  • within the aura gain: Intimidate Score Temporary Hit Points If below 50% health when activated: +20 Moral Bonus to Physical Resistance Rating Lasts 20 seconds
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  • Ranks: 1 Points (per rank): 2 Benefits: While below 50% health, you gain +1 critical damage multiplier on attack rolls of 19-20.
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  • 1 Points (per rank): 2 Benefits: You Bond of Retribution no longer has a health requirement. +10% Quality bonus to maximum Hit Points
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  • Activation Cost: 6 Spell Points Cooldown: 12 Seconds +5[W] On targets above 85% health: Reduced attack, range, and spellpower by 25 Lasts 15 seconds
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  • Hit: 8d8 Force Damage. In addition, 5% chance to cut non-boss foe's current health in half. 800 600 200 30 Dwarvencraft Fire Lore Passive: Your Fire spells
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  • After damaging an opponent beneath 50% health: Rank 1: +1 Damage Rank 2: +2 Damage Rank 3: +3 Damage Lasts 6 Seconds
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  • - Diamond of Constitution +6: This item provides the user with increased health, granting a +6 Enhancement bonus to Constitution. If you slot a new Augment
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  • by a Cannith Artificer to help make explosive disasters a lot less of a health hazard.
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  • - Diamond of Constitution +7: This item provides the user with increased health, granting a +7 Enhancement bonus to Constitution. If you slot a new Augment
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  • which gives your summoned creatures +4 to all ability scores, increased health, and increased fortification. Material: This item is made out of: Wood Hardness:
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  • finest cider in the kingdom. This hearty cider will restore a large amount of health over 20 seconds.
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  • Bonus to Dodge for 20 Seconds. Eating a lot of candy can be bad for your health, though. This Candy will expire and disappear sometime in 2024. 2 minute
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  • by a Cannith Artificer to help make explosive disasters a lot less of a health hazard.
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  • dealt by this weapons. Critical Wounding 2: This deadly weapon saps the health from your enemies, dealing 2 Constitution damage on each critical hit. Proof
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  • dealt by this weapons. Critical Wounding 2: This deadly weapon saps the health from your enemies, dealing 2 Constitution damage on each critical hit. Proof
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  • Physical Resistance for 20 seconds. Eating a lot of candy can be bad for your health, though. This Candy will expire and disappear sometime in 2024. 2 minute
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  • which gives your summoned creatures +4 to all ability scores, increased health, and increased fortification.. Insightful Enchantment Focus +2: Passive:
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  • which gives your summoned creatures +4 to all ability scores, increased health, and increased fortification.. Insightful Enchantment Focus +4: Passive:
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  • Magical Resistance for 20 seconds. Eating a lot of candy can be bad for your health, though. This Candy will expire and disappear sometime in 2024. 2 minute
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  • 2 + their Fortitude save). Description: Offers several buffs benefitting Health and Fortitude Saves.
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  • Universal Spell Power for 20 seconds. Eating a lot of candy can be bad for your health, though. This Candy will expire and disappear near the end of 2024. 2 minute
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  • Hardness: 5 Durability: 40 This ring grants a limited ability to regenerate health using positive energy.
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  • - Diamond of Constitution +4: This item provides the user with increased health, granting a +4 Enhancement bonus to Constitution. If you slot a new Augment
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  • - Diamond of Constitution +4: This item provides the user with increased health, granting a +4 Enhancement bonus to Constitution. If you slot a new Augment
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  • - Diamond of Constitution +1: This item provides the user with increased health, granting a +1 Enhancement bonus to Constitution. If you slot a new Augment
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  • Diamond of Constitution + 1: This item provides the user with increased health, granting a +1 Enhancement bonus to Constitution. If you slot a new Augment
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  • - Diamond of Constitution +7: This item provides the user with increased health, granting a +7 Enhancement bonus to Constitution. If you slot a new Augment
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  • progress. Death Aura will no longer tic on the player if they are at full health. Celestial Bombardment is now less blinding. Storm of Vengeance now applies
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  • Exceptional Constitution +1: This item provides the user with increased health, granting a +1 Exceptional bonus to Constitution. If you slot a new Augment
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  • Exceptional Constitution +1: This item provides the user with increased health, granting a +1 Exceptional bonus to Constitution. If you slot a new Augment
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  • Exceptional Constitution +2: This item provides the user with increased health, granting a +2 Exceptional bonus to Constitution. If you slot a new Augment
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  • which gives your summoned creatures +4 to all ability scores, increased health, and increased fortification. Augments:  Green Augment Slot: Empty Material:
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  • Concentration/Hit Points Way of the Tenacious Badger - Intimidate/Damage below 50% health/Slow Ki Regen Description: You emulate a creature of nature in your training
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  • - Diamond of Constitution +2: This item provides the user with increased health, granting a +2 Enhancement Bonus to Constitution. If you slot a new Augment
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  • - Diamond of Constitution +4: This item provides the user with increased health, granting a +4 Enhancement bonus to Constitution. If you slot a new Augment
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  • - Diamond of Constitution +4: This item provides the user with increased health, granting a +4 Enhancement bonus to Constitution. If you slot a new Augment
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  • - Diamond of Constitution +4: This item provides the user with increased health, granting a +4 Enhancement bonus to Constitution. If you slot a new Augment
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  • dealt by this weapons. Critical Wounding 3: This deadly weapon saps the health from your enemies, dealing 3 Constitution damage on each critical hit. Proof
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  • feats properly. While a character is dead and warded from being raised their health bar icon in the party window will now display a teal skull. Once the raise
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  • occupation is now seen as a human proper and is asserted as a strong affect in health and nicely-being. Because the occupation grows there is a whole lot of people
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  • Hit: 8d8 Force Damage. In addition, 5% chance to cut non-boss foe's current health in half. 800 600 200 30 Dwarvencraft Fire Lore Passive: Your Fire spells
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  • the doshas, which in excess create diseases, that is believed to promote health, creativity and properly-being. In the end, Ayurveda seeks to cut back disease
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  • using clothes that are appropriate for their personality and psychological health. Children's clothing that is sex neutral is an excellent means to do this
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  • socially, and politically can cause positive end results for the environment, health and wellness, education and learning, and general wellness of society. It
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  • socially, and politically can cause favorable end results for the atmosphere, health and wellness, education and learning, and general well-being of culture
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  • players with temporary Hit Points appear to be at a higher percentage of health than they really are. Searching in any search bar no longer also sorts your
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  • the College of Chicago. Westberg continued specializing in religion and health and a team method to well being care, using methods similar to interdisciplinary
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  • costume was designed to look exactly as within the comics. Video games for Health Journal. 9 (3): 147-149. doi:10.1089/g4h.2020.0060. Laver, Kate E; Lange
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  • centers, the medical specialists tackle numerous psychological and behavioral health issues and the usage of illicit substances. The care method is intensive
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  • scarcity of analysis on the subject, has exacerbated this situation, with water health violations occurring in 7-8% of water techniques a yr. The San Joaquin Valley
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  • melting tension and stress owing to hectic lifestyles. They enhance bodily health and relieve physical tension gathered within the neck, again and shoulders
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  • indefinitely without the need to breathe. When resting at a Rest Shrine, the health you regain is now based on your Repair skill instead of your Heal skill
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  • Maximize Quicken 5 Spell Points Health +1 Transmutation You gain a +1 alchemical bonus to Constitution. Clickie 1 Health +2 Transmutation You gain a +2
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