Difference between revisions of "Hold Person"

From DDO Compendium
Line 2: Line 2:
|name = Hold Person
|name = Hold Person
|school = {{SpellSchool|Enchantment|Compulsion|Mind-affecting}}
|school = {{SpellSchool|Enchantment|Compulsion|Mind-affecting}}
|level = {{SpellLevel|Brd|2|Clr|2|Fvs|2|Sor|3|Wiz|3}}
|level = {{SpellLevel|Brd|2|ss|2|Clr|2|da|2|Fvs|2|Sor|3|Wiz|3}}
|cost = {{SpellCost|S|15}}
|cost = {{SpellCost|S|15}}
|components = {{SpellComponent||S|V}}
|components = {{SpellComponent||S|V}}

Revision as of 22:43, 31 August 2022


Spell Hold Person Icon.png

Hold Person
Enchantment (Compulsion)(Mind-affecting)
Level: Bard 2Stormsinger 2Cleric 2Dark Apostate 2Favored Soul 2Sorcerer 3Wizard 3
Cost (Spell Points): 15
Components: Somatic, Verbal
Metamagic: Embolden, Enlarge, Heighten, Quicken
Range: Standard
Target: Foe
Duration: 6 Seconds per Caster Level
Cooldown (Seconds):  2.5 (Bard, Cleric, Favored Soul, Wizard), 2 (Sorcerer)
Save: Will save every 3 seconds negates
School: Enchantment (Compulsion)(Mind-affecting)
Spell Resistance: Yes
 

Description: The target enemy humanoid becomes paralyzed and freezes in place. It is aware, but can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds. Humanoids include kobolds, goblinoids, player races except for warforged, troglodytes, and more, but do not include Monstrous Humanoids.


Vendors:

Spell-Like Ability Enhancements:
Found on:
Hirelings: