Difference between revisions of "Inflict Light Wounds"

From DDO Compendium
 
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|name = Inflict Light Wounds
|name = Inflict Light Wounds
|school = {{SpellSchool|Necromancy|Negative Energy|Inflict}}
|school = {{SpellSchool|Necromancy|Negative Energy|Inflict}}
|level = {{SpellLevel|Clr|1|Fvs|1}}
|level = {{SpellLevel|Clr|1|da|1|Fvs|1}}
|cost = {{SpellCost|S|6}}
|cost = {{SpellCost|S|6}}
|components = {{SpellComponent||S|V}}
|components = {{SpellComponent||S|V}}

Latest revision as of 15:32, 2 September 2022


Spell Inflict Light Wounds Icon.png

Inflict Light Wounds
Necromancy (Negative Energy)(Inflict)
Level: Cleric 1Dark Apostate 1Favored Soul 1
Cost (Spell Points): 6
Components: Somatic, Verbal
Metamagic: Embolden, Empower, Enlarge, Heighten, Intensify, Maximize, Quicken
Range: Touch
Target: Foe, Friend (Undead)
Duration: Instantaneous
Cooldown (Seconds):  2
Save: Will save for half damage
School: Necromancy (Negative Energy)(Inflict)
Spell Resistance: No

D&D Dice: Deals 1d6+2 negative energy damage per caster level (max 5).
  

Description: Negative energy is channeled through your touch to inflict 3 to 8 damage per caster level up to caster level 5 on your target enemy, or heal undead a like amount. A successful Will save reduces the damage by half.


Vendors:

Spell-Like Ability Enhancements:
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