Inflict Critical Wounds, Mass

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Spell Inflict Critical Wounds, Mass Icon.png

Inflict Critical Wounds, Mass
Necromancy (Negative Energy)(Inflict)
Level: Cleric 8Dark Apostate 8Favored Soul 8
Cost (Spell Points): 45
Components: Somatic, Verbal
Metamagic: Embolden, Empower, Enlarge, Heighten, Intensify, Maximize, Quicken
Range: Standard AOE
Target: Foe, Friend (Undead)
Duration: Instantaneous
Cooldown (Seconds):  6
Save: Will save for half damage
School: Necromancy (Negative Energy)(Inflict)
Spell Resistance: Yes

D&D Dice: Deals 4d6+8 negative energy damage plus 1 additional for every caster level (max 40).
   

Description: Casts Inflict Critical Wounds on multiple targets at range inflicting 12 to 32 damage plus an additional 1 for every caster level up to caster level 40, or healing undead a like amount. A successful Will save reduces the damage by half.

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