Difference between revisions of "Inflict Critical Wounds, Mass"

From DDO Compendium
 
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|name = Inflict Critical Wounds, Mass
|name = Inflict Critical Wounds, Mass
|school = {{SpellSchool|Necromancy|Negative Energy|Inflict}}
|school = {{SpellSchool|Necromancy|Negative Energy|Inflict}}
|level = {{SpellLevel|Clr|8|Fvs|8}}
|level = {{SpellLevel|Clr|8|da|8|Fvs|8}}
|cost = {{SpellCost|S|45}}
|cost = {{SpellCost|S|45}}
|components = {{SpellComponent||S|V}}
|components = {{SpellComponent||S|V}}

Latest revision as of 16:14, 2 September 2022


Spell Inflict Critical Wounds, Mass Icon.png

Inflict Critical Wounds, Mass
Necromancy (Negative Energy)(Inflict)
Level: Cleric 8Dark Apostate 8Favored Soul 8
Cost (Spell Points): 45
Components: Somatic, Verbal
Metamagic: Embolden, Empower, Enlarge, Heighten, Intensify, Maximize, Quicken
Range: Standard AOE
Target: Foe, Friend (Undead)
Duration: Instantaneous
Cooldown (Seconds):  6
Save: Will save for half damage
School: Necromancy (Negative Energy)(Inflict)
Spell Resistance: Yes

D&D Dice: Deals 4d6+8 negative energy damage plus 1 additional for every caster level (max 40).
   

Description: Casts Inflict Critical Wounds on multiple targets at range inflicting 12 to 32 damage plus an additional 1 for every caster level up to caster level 40, or healing undead a like amount. A successful Will save reduces the damage by half.

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