Difference between revisions of "Electric Loop"

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|name =Electric Loop
|name =Electric Loop
|school={{SpellSchool|Evocation}}
|school={{SpellSchool|Evocation}}
|level ={{SpellLevel|Sor|2|Wiz|2}}
|level ={{SpellLevel|ss|2|Sor|2|Wiz|2}}
|sp=10
|cost={{SpellCost|SP|10}}
|components={{SpellComponent||V|S}}
|components={{SpellComponent||V|S}}
|metamagic = {{SpellMeta|Embolden|Empower|Enlarge|Heighten|Maximize|Quicken}}
|metamagic = {{SpellMeta|Embolden|Empower|Enlarge|Heighten|Maximize|Quicken}}
Line 11: Line 11:
|save =[[Saves#Reflex|Reflex]] save for half damage, [[Saves#Will|Will]] save negates Dazed
|save =[[Saves#Reflex|Reflex]] save for half damage, [[Saves#Will|Will]] save negates Dazed
|sr =
|sr =
|cooldown= {{SpellCooldown|Second|2.25|Wiz|1.75|Sor}}
|cooldown= {{SpellCooldown|Second|2.25|{{SpellCooldownClassGroup|2.25|ss|Wiz}}|1.75|Sor}}
|description =An electrical discharge strikes the initial target and deals {{Dice||1|3|3}} Electrical Damage per 2 caster levels (maximum {{Dice||5|3|15}} Electrical Damage at caster level 10). It then leaps to another random nearby creature and hit them with a similar shock.
|description =An electrical discharge strikes a primary target for {{Dice||1|3|3}} per two caster levels electrical damage (max {{Dice||5|3|15}}) then may leap erratically about to other nearby targets hitting each of them with a similar shock. A successful [[Saves#Reflex|Reflex]] save reduces the damage by half. On a failed save, the target must make a successful [[Saves#Will|Will]] save or be daze for a short period of time or until they take damage.
A successful [[Saves#Reflex|Reflex]] save reduces damage by half. On a failed [[Saves#Reflex|reflex]] save, the target must make a [[Saves#Will|Will]] Saving Throw or be stunned for {{Dice||5|2|2}} seconds or until they take damage.
|notes=
|notes=
|soldby=
|soldby={{PageLink|Morna Wyrmtouched}}
|icon=
|icon=
|link=
|link=
}}
}}

Latest revision as of 00:08, 1 September 2022


Spell Electric Loop Icon.png

Electric Loop
Evocation
Level: Stormsinger 2Sorcerer 2Wizard 2
Cost (Spell Points): 10
Components: Verbal, Somatic
Metamagic: Embolden, Empower, Enlarge, Heighten, Maximize, Quicken
Range: Standard for initial hit, Short AOE for AOE hit
Target: Foe, Directional, Breakable
Duration: 5d2+2 Seconds
Cooldown (Seconds):  2.25 (Stormsinger, Wizard), 1.75 (Sorcerer)
Save: Reflex save for half damage, Will save negates Dazed
School: Evocation
Spell Resistance: No
 

Description: An electrical discharge strikes a primary target for 1d3+3 per two caster levels electrical damage (max 5d3+15) then may leap erratically about to other nearby targets hitting each of them with a similar shock. A successful Reflex save reduces the damage by half. On a failed save, the target must make a successful Will save or be daze for a short period of time or until they take damage.


Vendors:

Morna Wyrmtouched
Spell-Like Ability Enhancements:
Found on:
Hirelings: