Difference between revisions of "Harm"

From DDO Compendium
Line 1: Line 1:
{{Template:Spell
{{Template:Spell
|name =Harm
|name =Harm
|school={{SpellSchool|Necromancy}}
|school={{SpellSchool|Necromancy|Negative Energy}}
|level ={{SpellLevel|Clr|6|Fvs|6}}
|level ={{SpellLevel|Clr|6|Fvs|6}}
|cost={{SpellCost|S|35}}
|cost={{SpellCost|S|35}}
|components={{SpellComponent||V|S}}
|components={{SpellComponent||V|S}}
|metamagic = {{SpellMeta|Enlarge|Heighten|Quicken}}
|metamagic = {{SpellMeta|Embolden|Enlarge|Heighten|Quicken}}
|range ={{SpellRange|Touch}}
|range ={{SpellRange|Touch}}
|target ={{SpellTarget|Foe|UFriend}}
|target ={{SpellTarget|Foe|UFriend}}
|duration= {{SpellDuration|Inst}}
|duration= {{SpellDuration|Inst}}
|save =[[Saves#Will|Will Save]] for Half Damage
|save =Will Save for half damage
|sr =Yes
|sr =Yes
|cooldown={{SpellCooldown|Second|5}}
|cooldown={{SpellCooldown|Second|5}}
|description =You cast an inflict wound spell, inflicting 10 points of negative energy damage per caster level (up to a maximum of 150 at caster level 15). Foes who succeed their [[Saves#Will|Will Save]] reduce the damage by half damage. Harm cannot reduce the target's hit points to less than 1. Against Allied Undead, this spell acts like a [[Heal]] spell, healing the target, and doesn't have a [[Saves#Will|Will Save]] for half damage.
|description =Charges the target with a massive amount of negative energy, dealing {{ColorText||10 points of damage per caster level}} (up to a max of 150 damage at caster level 15). Harm cannot reduce the target's hit points to less than 1. A successful Will save reduces the damage by half. Against undead targets this spell acts as [[Heal]].
|notes=
|notes=
|soldby=
|soldby=
* {{PageLink|Monster Hunter}}
* {{PageLink|Champion Hunter}}
|icon=
|icon=
|dice=Deals 10 damage per caster level (max 150) but cannot reduce target to less than 1 hp.
}}
}}

Revision as of 00:50, 6 August 2019


Spell Harm Icon.png

Harm
Necromancy (Negative Energy)
Level: Cleric 6Favored Soul 6
Cost (Spell Points): 35
Components: Verbal, Somatic
Metamagic: Embolden, Enlarge, Heighten, Quicken
Range: Touch
Target: Foe, Friend (Undead)
Duration: Instantaneous
Cooldown (Seconds):  5
Save: Will Save for half damage
School: Necromancy (Negative Energy)
Spell Resistance: Yes

D&D Dice: Deals 10 damage per caster level (max 150) but cannot reduce target to less than 1 hp.
  

Description: Charges the target with a massive amount of negative energy, dealing 10 points of damage per caster level (up to a max of 150 damage at caster level 15). Harm cannot reduce the target's hit points to less than 1. A successful Will save reduces the damage by half. Against undead targets this spell acts as Heal.


Vendors:

Spell-Like Ability Enhancements:
Found on: