Difference between revisions of "Daze Monster"

From DDO Compendium
Line 11: Line 11:
|save = Will save negates the daze.  They are still weakend.
|save = Will save negates the daze.  They are still weakend.
|sr = Yes
|sr = Yes
|cooldown = {{SpellCooldown|Second|10|{{SpellCooldownClassGroup|10|Brd|Wiz}}|8|Sor}}
|cooldown = {{SpellCooldown|Second|10|{{SpellCooldownClassGroup|10|Brd|ss|Wiz}}|8|Sor}}
|description = Clouds the mind of an enemy so that it takes no actions for 6 seconds. A successful Will save negates this effect. Targets of this spell have their will weakend against future mental attacks for a brief period of time even they success against the Will save.
|description = Clouds the mind of an enemy so that it takes no actions for 6 seconds. A successful Will save negates this effect. Targets of this spell have their will weakend against future mental attacks for a brief period of time even they success against the Will save.
|notes =  
|notes =  

Revision as of 23:23, 31 August 2022


Spell Daze Monster Icon.png

Daze Monster
Enchantment (Mind-affecting)
Level: Bard 2Stormsinger 2Sorcerer 2Wizard 2
Cost (Spell Points): 5
Components: Material, Somatic, Verbal
Metamagic: Embolden, Enlarge, Eschew Materials, Heighten, Quicken
Range: Standard
Target: Foe
Duration: 6 Seconds
Cooldown (Seconds):  10 (Bard, Stormsinger, Wizard), 8 (Sorcerer)
Save: Will save negates the daze. They are still weakend.
School: Enchantment (Mind-affecting)
Spell Resistance: Yes
   

Description: Clouds the mind of an enemy so that it takes no actions for 6 seconds. A successful Will save negates this effect. Targets of this spell have their will weakend against future mental attacks for a brief period of time even they success against the Will save.


Vendors:

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