Difference between revisions of "Charm Monster"

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(Created page with "{{Template:Spell |name = Charm Monster |school = {{SpellSchool|Enchantment|Charm|Mind-affecting}} |level = {{SpellLevel|Brd|3|Sor|4|Wlk|3|Wiz|4}} |cost = {{SpellCost|S|25}...")
 
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|name = Charm Monster
|name = Charm Monster
|school = {{SpellSchool|Enchantment|Charm|Mind-affecting}}
|school = {{SpellSchool|Enchantment|Charm|Mind-affecting}}
|level = {{SpellLevel|Brd|3|Sor|4|Wlk|3|Wiz|4}}
|level = {{SpellLevel|Brd|3|ss|3|Sor|4|Wlk|3|Wiz|4}}
|cost = {{SpellCost|S|25}}
|cost = {{SpellCost|S|25}}
|components = {{SpellComponent||S|V}}
|components = {{SpellComponent||S|V}}

Revision as of 22:45, 31 August 2022


Spell Charm Monster Icon.png

Charm Monster
Enchantment (Charm)(Mind-affecting)
Level: Bard 3Stormsinger 3Sorcerer 4Warlock 3Wizard 4
Cost (Spell Points): 25
Components: Somatic, Verbal
Metamagic: Embolden, Enlarge, Heighten, Quicken
Range: Standard
Target: Foe
Duration: 60 Seconds + 6 Seconds per Caster Level
Cooldown (Seconds):  3.5 (Bard, Warlock, Wizard), 2.25 (Sorcerer)
Save: Will save negates charm. New Will save every 3d6+12 seconds
School: Enchantment (Charm)(Mind-affecting)
Spell Resistance: Yes
  

Description: An enemy monster is charmed and will fight as a trusted friend and ally. Charmed monsters get additional saves every 15 to 30 seconds. A successful Will save negates this effect.


Vendors:

Auromir Palance
Spell-Like Ability Enhancements:
Found on: