Feat
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Type
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Benefits
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Prerequisites / Auto Granted
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Active
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- +2 bonus to all skills and ability scores.
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Prerequisites:
Auto Grant:
- This feat is granted free to all characters at character level 3.
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Active
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- Inspire Courage now grants music bonuses:
- +1 to Hit
- +1 to Damage
- +1 to Saves vs Fear
- +3 Universal Spell Power
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Prerequisites:
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Active
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- +2 to the Diplomacy skill
- Can cast Avenging Light three times per rest, using 1d8 instead of 1d4
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Prerequisites:
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Passive
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- +5 Fire Spell Power
- +1 Magical Resistance
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Prerequisites:
Heroic True Reincarnation in the Acolyte of the Skin class
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Passive
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- +1 Transmutation DC
- +20 Maximum Spell Points
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Prerequisites:
Heroic True Reincarnation in the Alchemist class
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Active
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- +1 to the DC's of all spells
- Can cast Magic Missile 10 times per rest
- 1d4+1 damage per missile
- Max 10 Missiles (at caster level 21)
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Prerequisites:
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Active
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- +10 Spell Points first level, and +5 for subsequent levels
- Can produce a random elemental damage 10 times per rest
- 1d12 elemental damage plus 1d12 per three caster levels
- Reflex save reduces damage by half.
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Prerequisites:
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Passive
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- +1 bonus to all Intelligence based skills
- +1 bonus to Use Magic Device skill
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Prerequisites:
Heroic True Reincarnation in the Artificer class
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Passive
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- 10 additional hit points.
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Prerequisites:
Heroic True Reincarnation in the Barbarian class
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Passive
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- +2 to saves vs enchantments and illusions
- +1 bard song usage
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Prerequisites:
Heroic True Reincarnation in the Bard class
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Active
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- +1 to all Charisma based skills
- +1 to the DC's of your Enchantment spells
- Can Inspire Courage three times per rest.
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Prerequisites:
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Active
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- +20 hit points
- +2 to your Intimidate skill
- Can enter a barbarian rage one additional time per rest
- Enter a basic rage once per rest even if you do not have any other rage abilities.
- Grants access to Racial and Class Toughness enhancements.
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Prerequisites:
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Passive
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- +5 Acid Spell Power
- +5 Poison Spell Power
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Prerequisites:
Heroic True Reincarnation in the Blight Caster class
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Passive
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- +1 to the DC's of your Conjuration spells
- +1 Turn Undead attempt per rest
- You Turn Undead as if you were 2 levels higher
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Prerequisites:
Heroic True Reincarnation in the Cleric class
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Passive
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- +5 Negative Healing Amplification
- +5 Negative Spell Power
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Prerequisites:
Heroic True Reincarnation in the Dark Apostate class
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Passive
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- +1 to hit with Sneak Attacks
- +1 Sneak Attack damage
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Prerequisites:
Heroic True Reincarnation in the Dark Hunter class
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Active
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- +3 to the Spellcraft skill
- Can cast Confuse 10 times per rest
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Prerequisites:
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Active
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- +2 to the Concentration skill
- Increased Unarmed Damage (1 step higher)
- Enter an evasive trance giving the Evasion feat for 20 seconds, once per rest
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Prerequisites:
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Passive
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- +1 to attack rolls
- -1 Spell Point cost of the Maximize Metamagic
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Prerequisites:
Heroic True Reincarnation in the Dragon Disciple class
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Passive
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- +1 Damage with Melee Weapons
- +1 Breath Weapon DC
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Prerequisites:
Heroic True Reincarnation in the Dragon Lord class
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Passive
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- Your summoned creatures, charmed minions, and hirelings gain +2 to all ability scores.
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Prerequisites:
Heroic True Reincarnation in the Druid class
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Passive
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- +1 to spell penetration checks
- +20 additional spell points
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Prerequisites:
Heroic True Reincarnation in the Favored Soul class
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Passive
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- +1 to attack rolls
- +1 to the DC's of your tactical feats
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Prerequisites:
Heroic True Reincarnation in the Fighter class
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Active
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- +2 to all elemental resistances
- Can cast Flame Blade three times per rest, uses character level instead of caster level.
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Prerequisites:
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Active
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- +2 to your Heal skill
- Can produce Healing Word effect five times per rest (Send 1d4 + 1d4 per 2 caster levels positive energy to your target to heal or damage if undead.)
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Prerequisites:
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Passive
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- +1 Use Magic Device
- Every 3 minutes you can increase your Spell Points:
- Heroic: 5SP + 3 per Character Level (max 65 at level 20)
- Epic: 10SP + 5 per Character level (max 160 at level 30)
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Prerequisites:
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Passive
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Prerequisites:
Heroic True Reincarnation in the Monk class
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Passive
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- 10% Positive Healing Amplification
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Prerequisites:
Heroic True Reincarnation in the Paladin class
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Passive
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- +2 damage with ranged weapons
- +2 to elemental resistances
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Prerequisites:
Heroic True Reincarnation in the Ranger class
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Passive
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- +2 to saves vs. traps
- +1 damage when sneak attacking
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Prerequisites:
Heroic True Reincarnation in the Rogue class
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Passive
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- +5% Positive Healing Amplification
- +5 Positive Spell Power
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Prerequisites:
Heroic True Reincarnation in the Sacred Fist class
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Active
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- +1 to all skills
- +1 bonus to sneak attack damage for every 2 character levels
- +1 bonus to hit with sneak attacks for every 2 levels
- Can increase your hide and move silently skill based on your level for 1 minute, 3 times per rest
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Prerequisites:
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Active
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- +2 to the Heal skill
- Can cast Divine Favor 3 times per rest, lasts for 2 minutes
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Prerequisites:
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Passive
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- +1 to the DC's of your Evocation spells
- +20 additional spell points
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Prerequisites:
Heroic True Reincarnation in the Sorcerer class
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Passive
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- +5 Lightning Spell Power
- +5 Sonic Spell Power
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Prerequisites:
Heroic True Reincarnation in the Stormsinger class
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Active
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- A 15% chance to retain essence and not expend a charge when using a rod, staff or wand
- Produce an Enchant Armor or Enchant Weapons effect a total of ten times per rest.
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Prerequisites:
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Active
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- +2 to the Intimidate skill
- +1 Maximum Dexterity Bonus of Armor
- Can increase your Base Attack Bonus and add +4 to hit 3 times per rest for 1 minute.
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Prerequisites:
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Passive
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Prerequisites:
Heroic True Reincarnation in the Warlock class
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Active
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- +2 to the Spot skill
- Can cast Barkskin 3 times per rest
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Prerequisites:
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Passive
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Prerequisites:
Heroic True Reincarnation in the Wild Mage class
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Passive
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- +2 to spell penetration checks
- +2 to the DC's of Wands you use
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Prerequisites:
Heroic True Reincarnation in the Wizard class
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