Difference between revisions of "Inflict Light Wounds"

From DDO Compendium
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|sr =  
|sr =  
|cooldown = {{SpellCooldown|Second|2}}
|cooldown = {{SpellCooldown|Second|2}}
|description = Negative energy is channeled through your touch to inflict 3 to 8 damage plus an additional 1 for every caster level up to caster level 5 on your target enemy, or heal undead a like amout. A successful Will save reduces the damage by half.
|description = Negative energy is channeled through your touch to inflict 3 to 8 damage per caster level up to caster level 5 on your target enemy, or heal undead a like amount. A successful Will save reduces the damage by half.
|notes =  
|notes =  
|soldby =  
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|icon =  
|icon =  
|link =  
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|dice = Deals {{Dice||1|6||2}} negative energy damage plus 1 additional for every caster level (max 5).
|dice = Deals {{Dice||1|6||2}} negative energy damage per caster level (max 5).
|forms =  
|forms =  
}}
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Revision as of 16:51, 25 February 2021


Spell Inflict Light Wounds Icon.png

Inflict Light Wounds
Necromancy (Negative Energy)(Inflict)
Level: Cleric 1Favored Soul 1
Cost (Spell Points): 6
Components: Somatic, Verbal
Metamagic: Embolden, Empower, Enlarge, Heighten, Intensify, Maximize, Quicken
Range: Touch
Target: Foe, Friend (Undead)
Duration: Instantaneous
Cooldown (Seconds):  2
Save: Will save for half damage
School: Necromancy (Negative Energy)(Inflict)
Spell Resistance: No

D&D Dice: Deals 1d6+2 negative energy damage per caster level (max 5).
  

Description: Negative energy is channeled through your touch to inflict 3 to 8 damage per caster level up to caster level 5 on your target enemy, or heal undead a like amount. A successful Will save reduces the damage by half.


Vendors:

Spell-Like Ability Enhancements:
Found on: