Voltaic Induction

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The page contains information retrieved from either lamannia or the forums that is scheduled for a future release and has not been updated with what is live.

This information is scheduled to be released when U45 goes live.


Spell Voltaic Induction Icon.png

Voltaic Induction
Conjuration (Electricity)
Level: Alchemist 3
Cost (Spell Points): 15
Components: Material, Somatic, Verbal
Metamagic: Accelerate, Embolden, Empower, Eschew Materials, Heighten, Intensify, Maximize, Quicken
Range: Thrown
Target: Foe, Directional
Primer Element: Crimsonite
Duration: 16 Seconds
Cooldown (Seconds):  3
Save: Reflex save for half damage
School: Conjuration (Electricity)
Spell Resistance: No

D&D Dice: Deals 1d6+3 Electric damage, and an additional 1d3+3 damage per caster level over time, max 15d6+45 and 15d3+45. A successful Reflex save reduces the damage by half.
    

Description: Shatter a small bottle of volatile mixtures on the first target hit, causing lightning to arc between them. This has an initial jolt of 4 to 9 Electric damage per caster level, max caster level 15, to all targets hit, and then periodically shocks affected enemies for 4 to 6 Electric damage every 2 seconds for 16 seconds. This damage over time does not stack.