Summon Monster II

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Spell Summon Monster II - Fiendish Scorpion Icon.png

Summon Monster II
Conjuration (Summoning)
Level: Bard 2Cleric 2Favored Soul 2Sorcerer 2Warlock 2Wizard 2
Cost (Spell Points): 15
Components: Somatic, Verbal
Metamagic: Quicken
Range: Standard
Target: Self, Positional
Duration: 10 Minutes
Cooldown (Seconds):  6 (Bard, Cleric, Favored Soul, Warlock, Wizard), 4 (Sorcerer)
Save: None
School: Conjuration (Summoning)
Spell Resistance: No
   

Description: This spell allows you to summon of three different creatures: a fiendish monstrous scorpion, a fiendish bat, or a black widow. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane.

Spells Granted by this Spell:


Vendors:

Morna Wyrmtouched
Found on: