Difference between revisions of "Deific Vengeance"

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|sr =No
|sr =No
|cooldown={{SpellCooldown|Second|3}}
|cooldown={{SpellCooldown|Second|3}}
|description =The divine power of an angry deity imposes a punishment in the form of a sharp, spiritual blow to the target, dealing 4 to 10 good damage for every caster level (up to a maximum of 50 to 100 damage at caster level 10). A successful Will save reduces this damage by half.
|description =The divine power of an angry deity imposes a punishment in the form of a sharp, spiritual blow to the target, dealing {{ColorText|Cyan|5 to 11 good damage for every caster level}} (up to a maximum of 50 to 110 damage at caster level 10), or {{ColorText|Cyan|10 to 22 good damage for every caster level}} (up to a maximum of 100 to 220 damage at caster level 10). A successful Will save reduces this damage by half.
|soldby=
|soldby=
|dice=Deals {{Dice||1|6||4}} good damage per caster level (max {{Dice||10|6||40}}).
|dice=Deals {{Dice||1|6||4}} good damage per caster level (max {{Dice||10|6||40}}) or {{Dice|2|1|6|4}} good damage per caster level to undead (max {{Dice|2|10|6|40}}).
}}
}}

Revision as of 17:14, 25 February 2021


Spell Deific Vengeance Icon.png

Deific Vengeance
Conjuration (Good)
Level: Cleric 2Favored Soul 2
Cost (Spell Points): 6
Components: Somatic, Verbal
Metamagic: Embolden, Empower, Enlarge, Heighten, Intensify, Maximize, Quicken
Range: Standard
Target: Foe
Duration: Instantaneous
Cooldown (Seconds):  3
Save: Will save for half damage
School: Conjuration (Good)
Spell Resistance: No

D&D Dice: Deals 1d6+4 good damage per caster level (max 10d6+40) or 2[1d6+4] good damage per caster level to undead (max 2[10d6+40]).
  

Description: The divine power of an angry deity imposes a punishment in the form of a sharp, spiritual blow to the target, dealing 5 to 11 good damage for every caster level (up to a maximum of 50 to 110 damage at caster level 10), or 10 to 22 good damage for every caster level (up to a maximum of 100 to 220 damage at caster level 10). A successful Will save reduces this damage by half.

Found on:
Hirelings: