Difference between revisions of "Cure Serious Wounds"

From DDO Compendium
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|range ={{SpellRange|Standard}}
|range ={{SpellRange|Standard}}
|target ={{SpellTarget|Friend|Self|Undead}}
|target ={{SpellTarget|Friend|Self|Undead}}
|duration= {{SpellTiming|Inst}}
|duration= {{SpellDuration|Inst}}
|save =Will
|save =Will
|sr =No
|sr =No
|cooldown={{SpellTiming|Seconds|3}}
|cooldown={{SpellCooldown|Second|3}}
|description =Positive energy is channeled to heal serious wounds of your target or damage undead for {{Dice||3|6|6}} hit points plus an additional 1 for every caster level up to caster level 15. Undead who make a successful Will save reduce the damage by half.
|description =Positive energy is channeled to heal serious wounds of your target or damage undead for {{Dice||3|6|6}} hit points plus an additional 1 for every caster level up to caster level 15. Undead who make a successful Will save reduce the damage by half.
|soldby=
|soldby=
}}
}}

Revision as of 19:19, 25 June 2019


Spell Cure Serious Wounds Icon.png

Cure Serious Wounds
Conjuration (Healing)
Level: Bard 3Cleric 3Favored Soul 3Paladin 4Ranger 4
Components: Somatic, Verbal
Metamagic: Empower, Maximize, Quicken, Enlarge, Intensify
Range: Standard
Target: Friend, Self, Undead Foe
Duration: Instantaneous
Cooldown (Seconds):  3
Save: Will
School: Conjuration (Healing)
Spell Resistance: No
 

Description: Positive energy is channeled to heal serious wounds of your target or damage undead for 3d6+6 hit points plus an additional 1 for every caster level up to caster level 15. Undead who make a successful Will save reduce the damage by half.

Spell-Like Ability Enhancements:
Found on:
Hirelings: