Difference between revisions of "Cure Serious Wounds"

From DDO Compendium
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|name =Cure Serious Wounds
|name =Cure Serious Wounds
|school={{SpellSchool|Conjuration|Healing}}
|school={{SpellSchool|Conjuration|Healing}}
|level = {{SpellLevel|Brd|3|Clr|3|FvS|3|Pal|4|Rgr|4}}
|level = {{SpellLevel|Brd|3|Clr|3|Drd|4|FvS|3|Pal|4|Rgr|4}}
|cost={{SpellCost|S|12}}
|cost={{SpellCost|S|12}}
|components={{SpellComponent||S|V}}
|components={{SpellComponent||S|V}}

Revision as of 02:20, 11 August 2019


Spell Cure Serious Wounds Icon.png

Cure Serious Wounds
Conjuration (Healing)
Level: Bard 3Cleric 3Druid 4Favored Soul 3Paladin 4Ranger 4
Cost (Spell Points): 12
Components: Somatic, Verbal
Metamagic: Empower, Enlarge, Intensify, Maximize, Quicken
Range: Standard
Target: Friend, Self, Undead Foe
Duration: Instantaneous
Cooldown (Seconds):  3
Save: Undead: Will save for half damage
School: Conjuration (Healing)
Spell Resistance: No

D&D Dice: Heals 3d6+6 hp plus 1 point per caster level (max 15).
 

Description: Positive energy is channeled to heal serious wounds of your target or damage undead for 9 to 24 hit points plus an additional 1 for every caster level up to caster level 15. Undead who make a successful Will save reduce the damage by half.

Spell-Like Ability Enhancements:
Found on:
Hirelings: