Inflict Moderate Wounds

From DDO Compendium
Revision as of 01:46, 7 August 2019 by MNDeveloper (talk | contribs)


Spell Inflict Moderate Wounds Icon.png

Inflict Moderate Wounds
Necromancy (Negative Energy)(Inflict)
Level: Cleric 2Favored Soul 2
Cost (Spell Points): 12
Components: Somatic, Verbal
Metamagic: Embolden, Empower, Enlarge, Heighten, Intensify, Maximize, Quicken
Range: Touch
Target: Foe, Friend (Undead)
Duration: Instantaneous
Cooldown (Seconds):  3
Save: Will save for half damage
School: Necromancy (Negative Energy)(Inflict)
Spell Resistance: No

D&D Dice: Deals 2d6+4 negative energy damage plus 1 additional for every caster level (max 10).
   

Description: Negative energy is channeled through your touch to inflict 6 to 16 damage plus an additional 1 for every caster level up to caster level 10 on your target enemy, or heal undead for a like amount. A successful Will save reduces the damage by half.


Vendors:

Kylanni Baum
Found on: