Panacea

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Spell Panacea Icon.png

Panacea
Conjuration (Healing)
Level: Cleric 4Druid 5Favored Soul 4
Cost (Spell Points): 25
Components: Somatic, Verbal
Metamagic: Embolden, Empower Healing, Enlarge, Heighten, Quicken
Range: Standard
Target: Friend, Self, Undead Foe
Duration: Instantaneous
Cooldown (Seconds):  3.5
Save: Will save for half damage
School: Conjuration (Healing)
Spell Resistance: Yes

D&D Dice: Heals 1d6+2 hp + 1 point per caster level (max +20) and removes temp ability damage and many afflictions.
 

Description: Channels powerful positive energy into a target to wipe away afflictions, restores 3 to 8 hit points plus an additional 1 per caster level (max +20), and removes temporary ability damage and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead this spell will damage 3 to 8 hit points +1 per caster level (max +20) Undead who make a successful Will save reduce the damage by half.


Vendors:

Spell-Like Ability Enhancements:
Found on:
Hirelings: