Good Spells
This is the list of all the Spells that do Good damage
Name | Effect | Levels | Metamagics | Cost |
---|---|---|---|---|
![]() Abjuration (Good)(Lawful) |
Target: Self The caster gains a +1 Racial bonus to Physical and magical Resistance Rating per Caster level, max 20. |
Paladin 2 Sacred Fist 2 |
Extend Quicken |
Spell Points: 15 |
![]() Conjuration (Good) |
Target: Foe The divine power of an angry deity imposes a punishment in the form of a sharp, spiritual blow to the target, dealing 5 to 11 good damage for every caster level (up to a maximum of 50 to 110 damage at caster level 10), or 10 to 22 good damage for every caster level (up to a maximum of 100 to 220 damage at caster level 10). A successful Will save reduces this damage by half. |
Cleric 2 Dark Apostate 2 Favored Soul 2 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 6 |
![]() Abjuration (Good) |
Target: Friend, Self, Foe Allies and yourself gain +4 Sacred bonus to AC, Saves, immunity to charms/mental compulsions for 1 minute per caster level. Nearby enemies must make a fortitude save or be blinded. |
Cleric 8 Dark Apostate 8 Favored Soul 8 |
Embolden Extend Heighten Quicken |
Spell Points: 45 |
![]() Evocation (Good) |
Target: Foe, Positional, Breakable Smites targets with holy power, evil targets take 5 to 10 holy damage per caster level (up to a max of caster level 10) and are blinded for 6 seconds. Does not affect good targets. Neutral targets take half damage. Evil Outsiders take twice the damage. A successful Will save halves the damage and negates the blind effect. This spell can only be cast by good or neutral casters - it has no effect when cast by an evil caster. |
Cleric 4 Dark Apostate 4 Favored Soul 4 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Evocation (Good) |
Target: Self While you are enchanted with Holy Sword, any weapons in your gands gain +1 to their Enchantment bonus, and +1 Competence Bonus to Critical Threat Range and Critical Damage Multiplier. This does not apply to shields, orbs, or Rune Arms. |
Paladin 4 Sacred Fist 4 |
Extend Quicken |
Spell Points: 25 |
![]() Abjuration (Good) |
Target: Friend, Self Casts Protection from Evil on multiple targets, granting a +2 deflection bonus to AC and a +2 resistance bonus to saves against attacks from evil creatures. Targets are also warded from magicalmental control and compulsions. |
Cleric 3 Dark Apostate 3 Favored Soul 3 Paladin 3 Sacred Fist 3 Sorcerer 3 Wild Mage 3 Wizard 3 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 20 |
![]() Abjuration (Chaotic)(Evil)(Good)(Lawful) |
Target: Self Grants temporary immunity to multiple targets to all forms of alignment-based energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) for each energy type has been absorbed. |
Spell Like Ability | Enlarge Quicken |
Spell Points: 15 |
![]() Abjuration (Good) |
Target: Friend, Self At your touch, a magical barrier is created that wards a target from attacks by evil creatures, granting a +2 deflection bonus to AC and a +2 resistance bonus to saves against attacks from evil creatures. The target is also warded from magical mental control and compulsions. |
Cleric 1 Dark Apostate 1 Favored Soul 1 Paladin 1 Sacred Fist 1 Sorcerer 1 Wild Mage 1 Wizard 1 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 10 |