Unlock:
- Free
Alignment:
Any
Any
Hit Dice:
d10
d10
Skills
Creation: (6 + Intelligence Modifier) x 4
Leveling: 6 + Intelligence Modifier
Concentration
Heal
Hide
Jump
Listen
Move Silently
Search
Spot
Swim
Creation: (6 + Intelligence Modifier) x 4
Leveling: 6 + Intelligence Modifier
Concentration
Heal
Hide
Jump
Listen
Move Silently
Search
Spot
Swim
Overview
Rangers are extremely versatile combatants. They can act as scouts, can wield two weapons at once, and are lethal with a bow.
Rangers switch between bow and melee combat, shooting until the enemy closes to melee range, then switching weapons. They are the best class at two-weapon fighting, using a weapon in each hand. In addition, they can make very good scouts, sneaking ahead of the party and gathering information on enemies.
Rangers are also incredibly skilled with the bow. They can eventually learn remarkable techniques like shooting through groups of enemies with a single arrow or firing multiple arrows simultaneously.
Rangers can also cast several useful spells and learn these at level4.
Past Lives
Icon | Feat | Description |
---|---|---|
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Past Life: Ranger | You were a Ranger in a past life. You occasionally find small animals in your backpack. Each time you acquire this feat you gain:
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Past Life: Warrior of the Wild | You recall more about your past life as a ranger. By taking this feat you gain:
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Spells
- See Also: Ranger Spells
- Rangers cast divine spells.
- Upon advancing to level 4, rangers gain the ability to tap the divine power in nature and manifest that energy in the form of spells. To cast a spell a ranger must have a Wisdom score of 10 + the spell's level.
- Dungeons and Dragons Online allows ability score boosting items and spells to qualify for reaching the minimum Wisdom score for casting spells. For example, a ranger with a Wisdom score of 8 could equip a +6 Wisdom enhancing item to reach a total Wisdom score of 14 and be able to cast level 4 ranger spells.
Combat Style Feats
The ranged and melee combat style feats gained at levels 2, 6 and 11 are automatically obtained even if the ranger does not meet the usual prerequisites for these feats. In addition, the ranger does not need to wear light or no armor to use these feats.
Advancement
Ranger | Spell Information | |||||||||
Level | Base Attack Bonus | Fort Save | Reflex Save | Will Save | Autogranted | Spell Points | 1st | 2nd | 3rd | 4th |
1 | +1/+1/+6 | +2 | +2 | +0 | Bow Strength, First Favored Enemy, Wild Empathy | 0 | - | - | - | - |
2 | +2/+2/+7 | +3 | +3 | +0 | Rapid Shot, Two Weapon Fighting | 0 | - | - | - | - |
3 | +3/+3/+8 | +3 | +3 | +1 | Diehard | 0 | - | - | - | - |
4 | +4/+4/+9 | +4 | +4 | +1 | Precise Shot | 20 | 1 | - | - | - |
5 | +5/+5/+10/+15 | +4 | +4 | +1 | Second Favored Enemy | 35 | 1 | - | - | - |
6 | +6/+6/+11/+16 | +5 | +5 | +2 | Manyshot, Improved Two Weapon Fighting | 50 | 2 | - | - | - |
7 | +7/+7/+12/+17 | +5 | +5 | +2 | Improved Wild Empathy | 65 | 2 | - | - | - |
8 | +8/+8/+13/+18 | +6 | +6 | +2 | 80 | 2 | 1 | - | - | |
9 | +9/+9/+14/+19 | +6 | +6 | +3 | Evasion | 95 | 2 | 1 | - | - |
10 | +10/+10/+15/+20 | +7 | +7 | +3 | Third Favored Enemy | 110 | 2 | 2 | - | - |
11 | +11/+11/+16/+21 | +7 | +7 | +3 | Improved Precise Shot, Greater Two Weapon Fighting | 125 | 2 | 2 | 1 | - |
12 | +12/+12/+17/+22 | +8 | +8 | +4 | 140 | 2 | 2 | 2 | - | |
13 | +13/+13/+18/+23 | +8 | +8 | +4 | 155 | 2 | 2 | 2 | - | |
14 | +14/+14/+19/+24 | +9 | +9 | +4 | 170 | 3 | 2 | 2 | 1 | |
15 | +15/+15/+20/+25 | +9 | +9 | +5 | Fourth Favored Enemy | 185 | 3 | 2 | 2 | 2 |
16 | +16/+16/+21/+26 | +10 | +10 | +5 | 200 | 3 | 3 | 2 | 2 | |
17 | +17/+17/+22/+27 | +10 | +10 | +5 | Hide in Plain Sight | 215 | 3 | 3 | 2 | 2 |
18 | +18/+18/+23/+28 | +11 | +11 | +6 | 230 | 4 | 3 | 2 | 2 | |
19 | +19/+19/+24/+29 | +11 | +11 | +6 | 245 | 4 | 4 | 4 | 3 | |
20 | +20/+20/+25/+30 | +12 | +12 | +6 | Fifth Favored Enemy | 260 | 4 | 4 | 4 | 4 |
Class Feats[edit]
Level 1[edit]
- Bow Strength: This feat allows the ranger to apply their Strength modifier to bow damage.
- First Favored Enemy: At first level a ranger can select a type of creature from the favored enemy list. Favored Enemy grants +2 to damage and +2 to the skills Bluff, Listen, and Spot against the chosen creature type. At 5th level and every 5 levels thereafter (10th, 15th, and 20th) a ranger may select an additional creature type from the favored enemy list. In addition, every 5 levels, the damage bonus against favored enemies increases by 2.
- Wild Empathy: This feat allows the ranger to fascinate an animal as per the Hypnotism spell so that it will not attack. It can be used 3 times / day.
- Wilderness Lore: Represents your knowledge of the wilderness. This feat is received once for every ranger level.
Level 2[edit]
- Rapid Shot: This feat allows you to fire ranged attacks faster and reload faster when using a ranged weapon; it affects thrown weapons, crossbows (normal and repeating), and bows; and it stacks with Quick Draw and Rapid Reload.
- Two Weapon Fighting: This feat reduces the to-hit penalty when using two weapons at the same time, and increases the chance to proc an off-hand attack by 20%, bringing the total chance to 40%.
- Wilderness Lore: Represents your knowledge of the wilderness.
Level 3[edit]
- Diehard: This feat causes the ranger to automatically stabilize when they become unconscious.
- Wilderness Lore: Represents your knowledge of the wilderness.
Level 4[edit]
- Precise Shot: Your targeted ranged attacks pass through friend and foe to strike your target (no damage will be done except to your target).
- Gain the ability to cast Ranger spells. Your effective caster level is equal to your Ranger level. A Ranger needs a Wisdom score of at least (10 + spell level) to prepare and cast spells.
- Wilderness Lore: Represents your knowledge of the wilderness.
Level 5[edit]
- Second Favored Enemy: You can now select an additional creature type from the favored enemy list. In addition, the damage bonus against favored enemies increases by 2, for a total of +4.
- Wilderness Lore: Represents your knowledge of the wilderness.
Level 6[edit]
- Manyshot: This feat enables the character to fire multiple arrows with every bow attack he makes for the next 20 seconds, though each shot suffers an attack penalty. This feat does not work with crossbows of any sort, including repeating crossbows.
- Improved Two Weapon Fighting: This feat increases the chance to produce an off-hand attack by 20%, bringing the total chance to 60%.
- Wilderness Lore: Represents your knowledge of the wilderness.
Level 7[edit]
- Improved Wild Empathy: Allows the ranger to charm an animal (similar to the Charm Monster spell) for 5 mins. It can be used 3 times / day with a 60 second cool down.
- Wilderness Lore: Represents your knowledge of the wilderness.
Level 8[edit]
- Wilderness Lore: Represents your knowledge of the wilderness.
Level 9[edit]
- Evasion: This feat allows the character to avoid even magical and unusual attacks with great agility. If they make a successful reflex saving throw against an attack that normally deals half damage on a successful save, they will instead take no damage. A helpless character does not gain the benefit of evasion. Evasion can only be used if the character is wearing light or no armor and is not heavily encumbered.
- Wilderness Lore: Represents your knowledge of the wilderness.
Level 10[edit]
- Third Favored Enemy: You can now select an additional creature type from the favored enemy list. In addition, the damage bonus against favored enemies increases by 2, for a total of +6.
- Wilderness Lore: Represents your knowledge of the wilderness.
Level 11[edit]
- Improved Precise Shot: Your targeted ranged attacks pass through and potentially damage all enemies in the projectile's path.
- Greater Two Weapon Fighting: This feat increases the chance to produce an off-hand attack by 20%, bringing the total chance to 80%.
- Wilderness Lore: Represents your knowledge of the wilderness.
Level 12[edit]
- Wilderness Lore: Represents your knowledge of the wilderness.
Level 13[edit]
- Wilderness Lore: Represents your knowledge of the wilderness.
Level 14[edit]
- Wilderness Lore: Represents your knowledge of the wilderness.
Level 15[edit]
- Fourth Favored Enemy: You can now select an additional creature type from the favored enemy list. In addition, the damage bonus against favored enemies increases by 2, for a total of +8.
- Wilderness Lore: Represents your knowledge of the wilderness.
Level 16[edit]
- Wilderness Lore: Represents your knowledge of the wilderness.
Level 17[edit]
- Hide in Plain Sight: You are a master when it comes to hiding in places others think impossible. At all times while sneaking, conditions are treated as two 'eyes' better - you can hide even in plain daylight, and it takes opponents longer to detect you.
- Wilderness Lore: Represents your knowledge of the wilderness.
Level 18[edit]
- Wilderness Lore: Represents your knowledge of the wilderness.
Level 19[edit]
- Wilderness Lore: Represents your knowledge of the wilderness.
Level 20[edit]
- Fifth Favored Enemy: You can now select an additional creature type from the favored enemy list. In addition, the damage bonus against favored enemies increases by 2, for a total of +10.
- Wilderness Lore: Represents your knowledge of the wilderness.