Difference between revisions of "Inflict Critical Wounds"

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{{Template:Spell
|name = Inflict Critical Wounds
|name = Inflict Critical Wounds
|school = {{SpellSchool|Necromancy|Negative Energy}}
|school = {{SpellSchool|Necromancy|Negative Energy|Inflict}}
|level = {{SpellLevel|Clr|4|Fvs|4}}
|level = {{SpellLevel|Clr|4|Fvs|4}}
|cost = {{SpellCost|S|20}}
|cost = {{SpellCost|S|20}}

Revision as of 01:46, 7 August 2019


Spell Inflict Critical Wounds Icon.png

Inflict Critical Wounds
Necromancy (Negative Energy)(Inflict)
Level: Cleric 4Favored Soul 4
Cost (Spell Points): 20
Components: Somatic, Verbal
Metamagic: Embolden, Empower, Enlarge, Heighten, Intensify, Maximize, Quicken
Range: Touch
Target: Foe, Friend (Undead)
Duration: Instantaneous
Cooldown (Seconds):  4
Save: Will save for half damage
School: Necromancy (Negative Energy)(Inflict)
Spell Resistance: No

D&D Dice: Deals 4d6+8 negative energy damage plus 1 additional for every caster level (max 20).
   

Description: Negative energy is channeled through your touch to inflict 12 to 32 damage plus an additional 1 for every caster level up to caster level 20 on your target enemy, or heal undead a like amount. A successful Will save reduces the damage by half.


Vendors:

Joe Candymaker
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