Difference between revisions of "Lightning Bolt"

From DDO Compendium
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|range ={{SpellRange|Double}}
|range ={{SpellRange|Double}}
|target ={{SpellTarget|Foe|Directional|Breakable}}
|target ={{SpellTarget|Foe|Directional|Breakable}}
|duration= {{SpellTiming|Inst}}
|duration= {{SpellDuration|Inst}}
|save =[[Saves#Reflex|Reflex Save]] for Half Damage (2 Saves if it splits)
|save =[[Saves#Reflex|Reflex Save]] for Half Damage (2 Saves if it splits)
|sr =
|sr =
|cooldown={{SpellTiming|Seconds|3|Wiz|4|Art|2|Sor}}
|cooldown={{SpellCooldown|Second|3|Wiz|4|Art|2|Sor}}
|description =You release a bolt of lightning that springs forth from your hands towards your target, dealing {{Dice||1|3|3}} Points of Electric Damage per caster level to it (Maximum {{Dice||10|3|30}} Electric Damage at Caster Level 10), unless they succeed on a [[Saves#Reflex|Reflex]] save for half damage. There is a chance that this spell will split, as if you cast the spell twice, with a new damage roll and [[Saves#Reflex|reflex]] save. This can only happen once.
|description =You release a bolt of lightning that springs forth from your hands towards your target, dealing {{Dice||1|3|3}} Points of Electric Damage per caster level to it (Maximum {{Dice||10|3|30}} Electric Damage at Caster Level 10), unless they succeed on a [[Saves#Reflex|Reflex]] save for half damage. There is a chance that this spell will split, as if you cast the spell twice, with a new damage roll and [[Saves#Reflex|reflex]] save. This can only happen once.
|notes=
|notes=

Revision as of 20:45, 25 June 2019


Spell Lightning Bolt Icon.png

Lightning Bolt
Evocation
Level: Artificer 3Sorcerer 3Wizard 3
Components: Verbal, Somatic, Material
Metamagic: Embolden, Empower, Eschew Materials, Heighten, Maximize, Quicken
Range: Double
Target: Foe, Directional, Breakable
Duration: Instantaneous
Cooldown (Seconds):  3 (Wizard), 4 (Artificer), 2 (Sorcerer)
Save: Reflex Save for Half Damage (2 Saves if it splits)
School: Evocation
Spell Resistance: No
 

Description: You release a bolt of lightning that springs forth from your hands towards your target, dealing 1d3+3 Points of Electric Damage per caster level to it (Maximum 10d3+30 Electric Damage at Caster Level 10), unless they succeed on a Reflex save for half damage. There is a chance that this spell will split, as if you cast the spell twice, with a new damage roll and reflex save. This can only happen once.

Spell-Like Ability Enhancements:
Found on:
Hirelings: