Difference between revisions of "Inflict Light Wounds, Mass"

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{{Template:Spell
{{Template:Spell
|name = Inflict Light Wounds, Mass
|name = Inflict Light Wounds, Mass
|school = {{SpellSchool|Necromancy|Negative Energy}}
|school = {{SpellSchool|Necromancy|Negative Energy|Inflict}}
|level = {{SpellLevel|Clr|5|Fvs|5}}
|level = {{SpellLevel|Clr|5|da|5|Fvs|5}}
|cost = {{SpellCost|S|25}}
|cost = {{SpellCost|S|25}}
|components = {{SpellComponent||S|V}}
|components = {{SpellComponent||S|V}}
|metamagic = {{SpellMeta|Embolden|Empower|Enlarge|Heighten|Intensify|Maximize|Quicken}}
|metamagic = {{SpellMeta|Embolden|Empower|Enlarge|Heighten|Intensify|Maximize|Quicken}}
|range = {{SpellRange|Standard AOE}}
|range = {{SpellRange|Standard AOE}}
|target = {{SpellTarget|Foe|Undead}}
|target = {{SpellTarget|Foe|UFriend}}
|duration = {{SpellDuration|Inst}}
|duration = {{SpellDuration|Inst}}
|save = Will save for half damage
|save = Will save for half damage

Latest revision as of 16:02, 2 September 2022


Spell Inflict Light Wounds, Mass Icon.png

Inflict Light Wounds, Mass
Necromancy (Negative Energy)(Inflict)
Level: Cleric 5Dark Apostate 5Favored Soul 5
Cost (Spell Points): 25
Components: Somatic, Verbal
Metamagic: Embolden, Empower, Enlarge, Heighten, Intensify, Maximize, Quicken
Range: Standard AOE
Target: Foe, Friend (Undead)
Duration: Instantaneous
Cooldown (Seconds):  4
Save: Will save for half damage
School: Necromancy (Negative Energy)(Inflict)
Spell Resistance: Yes

D&D Dice: Deals 1d6+2 negative energy damage plus 1 additional for every caster level (max 25).
   

Description: Casts Inflict Light Wounds on multiple targets at range inflicting 3 to 8 damage plus an additional 1 for every caster level up to caster level 25, or healing undead a like amount. A successful Will save reduces the damage by half.


Vendors:

Aulandar Thistlecrown
Found on: