Difference between revisions of "Close Wounds"

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|name = Close Wounds
|name = Close Wounds
|school = {{SpellSchool|Conjuration|Healing}}
|school = {{SpellSchool|Conjuration|Healing}}
|level = {{SpellLevel|Clr|2|Fvs|2}}
|level = {{SpellLevel|Clr|2|da|2|Fvs|2}}
|cost = {{SpellCost|S|8}}
|cost = {{SpellCost|S|8}}
|components = {{SpellComponent||V}}
|components = {{SpellComponent||V}}

Latest revision as of 15:42, 2 September 2022


Spell Close Wounds Icon.png

Close Wounds
Conjuration (Healing)
Level: Cleric 2Dark Apostate 2Favored Soul 2
Cost (Spell Points): 8
Components: Verbal
Metamagic: Embolden, Empower, Empower Healing, Enlarge, Heighten, Intensify, Maximize
Range: Standard
Target: Friend, Self, Undead Foe
Duration: Instantaneous
Cooldown (Seconds):  1
Save: Undead: Will save for half damage
School: Conjuration (Healing)
Spell Resistance: Yes

D&D Dice: Heals 1d3+1 per caster level (max 5).
   

Description: Positive energy is quickly channeled to heal light wounds of your target or damage undead for 2 to 4 hit points plus an additional 1 for every caster level up to caster level 5. This spell has faster than normal casting speed and minimal cooldown.

Spell-Like Ability Enhancements: