Difference between revisions of "Cure Serious Wounds"

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|name =Cure Serious Wounds
|name =Cure Serious Wounds
|school={{SpellSchool|Conjuration|Healing}}
|school={{SpellSchool|Conjuration|Healing}}
|level = {{SpellLevel|Brd|3|Clr|3|FvS|3|Pal|4|Rgr|4}}
|level = {{SpellLevel|Brd|3|ss|3|Clr|3|da|3|Drd|4|FvS|3|Pal|4|sf|4|Rgr|4}}
|sp={{SpellCost|12}}
|cost={{SpellCost|S|12}}
|components={{SpellComponent||S|V}}
|components={{SpellComponent||S|V}}
|metamagic = {{SpellMeta|Empower|Empower Heal|Maximize|Quicken|Enlarge|Intensify}}
|metamagic = {{SpellMeta|Empower|Empower Heal|Enlarge|Intensify|Maximize|Quicken}}
|range ={{SpellRange|Standard}}
|range ={{SpellRange|Standard}}
|target ={{SpellTarget|Friend|Self|Undead}}
|target ={{SpellTarget|Friend|Self|Undead}}
|duration= {{SpellDuration|Inst}}
|duration= {{SpellDuration|Inst}}
|save =Will
|save =Undead: Will save for half damage
|sr =No
|sr =
|cooldown={{SpellCooldown|Second|3}}
|cooldown={{SpellCooldown|Second|3}}
|description =Positive energy is channeled to heal serious wounds of your target or damage undead for {{Dice||3|6|6}} hit points plus an additional 1 for every caster level up to caster level 15. Undead who make a successful Will save reduce the damage by half.
|description =Positive energy is channeled to heal serious wounds of your target or damage undead for 9 to 24 hit points plus an additional 1 for every caster level up to caster level 15. Undead who make a successful Will save reduce the damage by half.
|soldby=
|soldby=
|dice=Heals {{Dice||3|6||6}} hp plus 1 point per caster level (max 15).
}}
}}

Latest revision as of 22:46, 31 August 2022


Spell Cure Serious Wounds Icon.png

Cure Serious Wounds
Conjuration (Healing)
Level: Bard 3Stormsinger 3Cleric 3Dark Apostate 3Druid 4Favored Soul 3Paladin 4Sacred Fist 4Ranger 4
Cost (Spell Points): 12
Components: Somatic, Verbal
Metamagic: Empower, Enlarge, Intensify, Maximize, Quicken
Range: Standard
Target: Friend, Self, Undead Foe
Duration: Instantaneous
Cooldown (Seconds):  3
Save: Undead: Will save for half damage
School: Conjuration (Healing)
Spell Resistance: No

D&D Dice: Heals 3d6+6 hp plus 1 point per caster level (max 15).
 

Description: Positive energy is channeled to heal serious wounds of your target or damage undead for 9 to 24 hit points plus an additional 1 for every caster level up to caster level 15. Undead who make a successful Will save reduce the damage by half.

Spell-Like Ability Enhancements:
Found on:
Hirelings: