Difference between revisions of "Inflict Moderate Wounds"

From DDO Compendium
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|sr =  
|sr =  
|cooldown = {{SpellCooldown|Second|3}}
|cooldown = {{SpellCooldown|Second|3}}
|description = Negative energy is channeled through your touch to {{Dice|Cyan|inflict 5 to 10 damage per caster level}} up to caster level 10 on your target enemy, or heal undead for a like amount. A successful Will save reduces the damage by half.
|description = Negative energy is channeled through your touch to {{ColorText|Cyan|inflict 5 to 10 damage per caster level}} up to caster level 10 on your target enemy, or heal undead for a like amount. A successful Will save reduces the damage by half.
|notes =  
|notes =  
|soldby = {{PageLink|Kylanni Baum}}
|soldby = {{PageLink|Kylanni Baum}}

Revision as of 16:59, 25 February 2021


Spell Inflict Moderate Wounds Icon.png

Inflict Moderate Wounds
Necromancy (Negative Energy)(Inflict)
Level: Cleric 2Favored Soul 2
Cost (Spell Points): 12
Components: Somatic, Verbal
Metamagic: Embolden, Empower, Enlarge, Heighten, Intensify, Maximize, Quicken
Range: Touch
Target: Foe, Friend (Undead)
Duration: Instantaneous
Cooldown (Seconds):  3
Save: Will save for half damage
School: Necromancy (Negative Energy)(Inflict)
Spell Resistance: No

D&D Dice: Deals 1d6+4 negative energy damage per caster level (max 10).
   

Description: Negative energy is channeled through your touch to inflict 5 to 10 damage per caster level up to caster level 10 on your target enemy, or heal undead for a like amount. A successful Will save reduces the damage by half.


Vendors:

Kylanni Baum
Found on: