Difference between revisions of "Meteor Swarm"

From DDO Compendium
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|save = Reflex save for half fire damage
|save = Reflex save for half fire damage
|sr =  
|sr =  
|cooldown = {{SpellCooldown|Second|6|Wiz|3.5|Sor}}
|cooldown = {{SpellCooldown|Second|9|Wiz|6|Sor}}
|description = Caused four 2-foot-diameter chunks of rock to spring forth and streak in straight lines toward a target, leaving fiery trails of spakrs. The meteors explode on impact, dealing 2 to 4 fire damage per caster level (a successful Reflex save reduces the fire damage by half) and 2 to 3 bludgeoning damage per caster level (no save) to targets in the area. Unlike most other projectile spells, the caster can arc these meteors if they have no target selected. This spell has double range.
|description = Caused four 2-foot-diameter chunks of rock to spring forth and streak in straight lines toward a target, leaving fiery trails of sparks. The meteors explode on impact, dealing 2 to 4 fire damage per caster level (a successful Reflex save reduces the fire damage by half) and 2 to 3 bludgeoning damage per caster level (no save) to targets in the area. Unlike most other projectile spells, the caster can arc these meteors if they have no target selected. This spell has double range.
|notes =  
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|soldby =  
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Revision as of 16:46, 24 February 2021


Spell Meteor Swarm Icon.png

Meteor Swarm
Evocation (Fire)(Earth)(Bludgeoning)(Untyped)
Level: Sorcerer 9Wizard 9
Cost (Spell Points): 40
Components: Somatic, Verbal
Metamagic: Embolden, Empower, Enlarge, Intensify, Maximize, Quicken
Range: Double
Target: Foe, Directional, Breakable
Duration: Instantaneous
Cooldown (Seconds):  9 (Wizard), 6 (Sorcerer)
Save: Reflex save for half fire damage
School: Evocation (Fire)(Earth)(Bludgeoning)(Untyped)
Spell Resistance: No

D&D Dice: Each of four meteors deals 1d3+1 fire damage and 1d2+1 bludgeoning damage per caster level.
  

Description: Caused four 2-foot-diameter chunks of rock to spring forth and streak in straight lines toward a target, leaving fiery trails of sparks. The meteors explode on impact, dealing 2 to 4 fire damage per caster level (a successful Reflex save reduces the fire damage by half) and 2 to 3 bludgeoning damage per caster level (no save) to targets in the area. Unlike most other projectile spells, the caster can arc these meteors if they have no target selected. This spell has double range.

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