Difference between revisions of "Unyielding Sentinel"

From DDO Compendium
Line 10: Line 10:
|tier2={{EnhTier|Unyielding Sentinel|Mantle of the Sentinel|Renewal|Knight's Challenge|Commanding Presence|Shield Prowess}}
|tier2={{EnhTier|Unyielding Sentinel|Mantle of the Sentinel|Renewal|Knight's Challenge|Commanding Presence|Shield Prowess}}
|tier3={{EnhTier|Unyielding Sentinel|Hands of the Sentinel|Legendary Shield Mastery|Spark of Life|Rule of Law|Into the Fray}}
|tier3={{EnhTier|Unyielding Sentinel|Hands of the Sentinel|Legendary Shield Mastery|Spark of Life|Rule of Law|Into the Fray}}
|tier4=
|tier4={{EnhTier|Unyielding Sentinel|Endless Vigil|Hardened|Throw the Boom|Divine Bulwark|The Best Defense}}
|tier5=
|tier5=
|tier6=
|tier6=
}}
}}

Revision as of 12:17, 9 November 2021


Overview

Honor the code - to protect, to serve. We stand vigilant. We stand against the tide. Will you stand with us?

Unyielding Sentinels are unstoppable forces that focus on Shields, defenses, and keeping their target's attention on themselves.

Core enhancements

Ward Against Darkness

EnhancementBenefitRanksDestiny
Points
SpentRequirements
Enhancement Unyielding Icon.png
Unyielding
  • Gain Diehard feat
  • +35 Maximum Hit Points
  • +20 Maximum Spell Points
  • +5 Melee Power
110
  • Level 20
  • Unyielding Sentinel Unlocked
Enhancement Stand Against the Tide Icon.png
Stand Against the Tide
  • While wielding a shield:
    • Immune to most Knockdown
  • +35 Maximum Hit Points
  • +20 Maximum Spell Points
  • +5 Melee Power
1110
  • Level 26
  • Ward against Darkness
Tier 1 enhancements
EnhancementBenefitRanksDestiny
Points
SpentRequirements
Enhancement Ever Watchful Icon.png
Ever Watchful
Rank 1:
  • +2 Spot
  • +2 Listen
  • +2 Intimidate
Rank 2:
  • +4 Spot
  • +4 Listen
  • +4 Intimidate
Rank 3:
  • +6 Spot
  • +6 Listen
  • +6 Intimidate
  • Immunity to Blindness
311
  • Level 20
Enhancement Divine Energy Resistance Icon.png
Divine Energy Resistance
Enhancement Divine Energy Resistance Icon.pngSpell-Like Ability:
Divine Energy Resistance
Metamagic: Enlarge, Extend, Quicken
Cooldown: 6 Seconds
Activation Cost: 15 Spell Points

Spell-Like Ability: Grants 35 Resistance to Acid, Cold, Fire, Sonic, and Electric for 1 minute per Character level to all allies in the standard area of effect; centered on the caster. This does not stack with Resist Energy spell.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
121
  • Level 20
Enhancement Guard Up Icon.png
Unyielding Sentinel - Epic Strike

Multiple Selection

Select an Epic Strike.
111
  • Level 20
Enhancement Attack and Defend Icon.png
Attack and Defend
Rank 1:
  • +1 to Attack
Rank 2:
  • +2 to Attack
Rank 3:
311
  • Level 20
Enhancement Brace for Impact Icon.png
Brace for Impact
Rank 1:
  • +10% Fortification
Rank 2:
  • +25% Fortification
Rank 3:
  • +50% Fortification
  • +1 to all Saves
311
  • Level 20
Tier 2 enhancements
EnhancementBenefitRanksDestiny
Points
SpentRequirements
Enhancement Mantle of the Sentinel Icon.png
Mantle of the Sentinel

Cooldown: 6 Seconds

While Unyielding Sentinel Destiny Mantle is active:

  • +15 Positive Healing Amplification
  • +15% Fire Absorption
  • +15% Electric Absorption
  • +15% Cold Absorption
  • +15% Acid Absorption
  • +15% Force Absorption
  • +15% Sonic Absorption
  • +15% Evil Absorption
  • +15% Chaos Absorption
  • Immunity to Mind-Altering Effects
  • Immunity to Compulsions
125
  • Level 20
Enhancement Renewal Icon.png
Renewal
Enhancement Renewal Icon.pngSpell-Like Ability:
Renew
Metamagic: Empower Healing, Enlarge, Quicken
Cooldown: 8 Seconds
Activation Cost: 5 Spell Points

Active Ability: Heals 1d2 HP per 2 character levels every 2 seconds for 8 seconds. As a Spell-like ability it benefits from metamagic feats at no additional cost.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
115
  • Level 20
Enhancement Knight's Challenge Icon.png
Knight's Challenge

Cooldown: 20 Seconds GreyQuestion.png

While wielding a shield:


Activate: Throw a spiritual version of your Shield at a single target:

  • Deals 1d20 Law Damage per Character Level
    • Scales with 200% Melee Power
  • The targets struck:
    • Compelled to attack the player
    • Lasts 8 seconds
125
  • Level 20
Enhancement Commanding Presence Icon.png
Commanding Presence
Increates hate generation by:
Rank 1:
  • +150%
Rank 2:
  • +300%
Rank 3:
  • +450%
315
  • Level 20
Enhancement Shield Prowess Icon.png
Shield Prowess
The Armor Class contribution from wearing a shield is increased by:
Rank 1:
  • 15%
Rank 2:
  • 30%
Rank 3:
  • 50%
315
  • Level 20
Tier 3 enhancements
EnhancementBenefitRanksDestiny
Points
SpentRequirements
Enhancement Hands of the Sentinel Icon.png
Hands of the Sentinel
  • Gain Lay On Hands feat
  • Lay on Hands now uses:
    • Highest of Charisma or Constitution
    • Total Character Level instead of Paladin Level
1210
  • Level 23
Enhancement Legendary Shield Mastery Icon.png
Legendary Shield Mastery
While wielding a shield, gain:
Rank 1:
  • +5 Physical Resistance Rating
Rank 2:
  • +10 Physical Resistance Rating
Rank 3:
  • +15 Physical Resistance Rating
  • +6% Doublestrike
3110
  • Level 23
Enhancement Spark of Life Icon.png
Spark of Life
  • +25 Maximum Hit Points
  • Any armor worn gains:
    • Deathblock
1210
  • Level 23
Enhancement Rule of Law Icon.png
Rule of Law
While in Unyielding Sentinel Destiny Mantle, melee attacks have a chance to pulse out a wave around the player, deals:
Rank 1:
  • 1d3 Law Damage
Rank 2:
  • 1d4 Law Damage
Rank 3:
  • 1d6 Law Damage
  • Ticks every 8 Seconds
  • Scales with the highest of 200% Melee Power or Light Spell Power
3110
  • Level 23
  • Mantle of the Sentinel
Enhancement Into the Fray Icon.png
Into the Fray
When first striking a foe with a melee attack, gain:
Rank 1:
  • +2 Damage
  • +10 Physical Resistance Rating
  • +10 Magical Resistance Rating
Rank 2:
  • +4 Damage
  • +15 Physical Resistance Rating
  • +15 Magical Resistance Rating
Rank 3:
  • +6 Damage
  • +25 Physical Resistance Rating
  • +25 Magical Resistance Rating
  • Last for 5 seconds
  • Will not reoccur until out of combat for at least 10 seconds
3110
  • Level 23
Tier 4 enhancements
EnhancementBenefitRanksDestiny
Points
SpentRequirements
Enhancement Endless Vigil Icon.png
Endless Vigil
Upgrade Lay On Hands to have:
Rank 1:
  • +1 use per rest
  • 180 second regeneration time
Rank 2:
  • +2 use per rest
  • 160 second regeneration time
Rank 3:
  • +3 use per rest
  • 145 second regeneration time
3120
  • Level 26
Enhancement Hardened Icon.png
Hardened
Rank 1:
  • +5 Armor Class
Rank 2:
  • +10 Armor Class
Rank 3:
  • +15 Armor Class
  • Unyielding Sentinel Destiny Mantle now:
    • Absorbs 10% more damage
3120
  • Level 26
Enhancement Shield Smash Icon.png
Throw the Boom

Cooldown: 20 Seconds GreyQuestion.png

While wielding a shield:


Activate: Throw a spiritual version of your Shield at a single target:

  • Deals 1d20 Law Damage per Character Level
    • Scales with 200% Melee Power
  • Strikes all nearby enemies
  • The targets struck:
    • Compelled to attack the player
      • Lasts 8 seconds
    • Becomes Stunned
      • to negate
      • Lasts 4 seconds
1220
  • Level 26
  • Knight's Challenge
Enhancement Divine Bulwark Icon.png
Divine Bulwark
  • +5 Physical Resistance Rating
  • If the Bulwark of Defense feat was taken, this becomes:
    • +15 Physical Resistance Rating
1120
  • Level 26
Ward of Undeath Icon.pngThe Best Defense
Large Shield
General Shield Proficiency
Minimum Level: 10
Bound to Account on Acquire

Shield Bonus: +9
Damage Reduction (DR): 9
Armor Check Penalty: -1
Spell Failure: 15%
Base DamageGreyQuestion.png: 16.90
Damage: 1.50[1d10]+5
Damage Types: Bludgeoning, Magic
Critical Roll: 18 - 20 / x3
Attack Mod: STR
Damage Mod: STR
Enchantments:
  • +5 Enhancement Bonus: Weapons and Shields: +5 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +5 enhancement bonus to Armor Class.
  • Fiery 3: Additional 3d6 Fire damage per hit.
  • Shield Bashing +9%: +9% Enhancement bonus to increased chance of Secondary Shield Bash.
  • Impact: Passive: The base critical threat range is doubled. This does not stack with the Improved Critical Feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Vorpal: Passive: +0.5[W] damage dice.
    On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are Instantly Slain. If your target has above 1000 Hit Points, they take 100 damage.
  • Densewood: One of the most important products of the forests of Aerenal, densewood is a strong, hard, heavy wood similar to iron in its properties.
Augments: 
Purple Augment Slot: Empty
Adherent of the Mists Set (Heroic): 
  • 5 Pieces Equipped:
+5 Profane Bonus to Physical Resistance Rating.
+10 Profane Bonus to Positive, Negative, and Repair Healing Amplification.
+5 Profane Bonus to Melee and Ranged Power.
+10 Profane Bonus to Universal Spell Power.
Material: This item is made out of: Densewood
Hardness: 35 Durability: 220
Description: .. is a good offense
Base Value: 4,404 Platinum10 lbs
The Best Defense.png
Where To Find: Oath of Vengeance (Heroic), End Chest
Related Items:
Tier 5 enhancements
EnhancementBenefitRanksDestiny
Points
SpentRequirements