Difference between revisions of "Repair Light Damage"

From DDO Compendium
(rearranged metas to match in-game)
 
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|cost = {{SpellCost|S|6}}
|cost = {{SpellCost|S|6}}
|components = {{SpellComponent||S|V}}
|components = {{SpellComponent||S|V}}
|metamagic = {{SpellMeta|Empower|Enlarge|Intensify|Maximize|Quicken}}
|metamagic = {{SpellMeta|Empower|Maximize|Quicken|Enlarge|Intensify}}
|range = {{SpellRange|Standard}}
|range = {{SpellRange|Standard}}
|target = {{SpellTarget|Friend|Self}}
|target = {{SpellTarget|Friend|Self}}

Latest revision as of 07:29, 22 August 2019


Spell Repair Light Damage Icon.png

Repair Light Damage
Transmutation (Repair)
Level: Artificer 1Sorcerer 1Wizard 1
Cost (Spell Points): 6
Components: Somatic, Verbal
Metamagic: Empower, Maximize, Quicken, Enlarge, Intensify
Range: Standard
Target: Friend, Self
Duration: Instantaneous
Cooldown (Seconds):  2 (Artificer, Wizard), 1.5 (Sorcerer)
Save: None
School: Transmutation (Repair)
Spell Resistance: Yes

D&D Dice: Repairs constructs for 1d6+2 hp plus 1 additional per caster level (max 5).
  

Description: Transmutes the structure of a living construct ally to repair 1d6+2 damage plus an additional 1 for every caster level up to caster level 5.


Vendors:

Found on:
Hirelings: