Inflict Serious Wounds

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Spell Inflict Serious Wounds Icon.png

Inflict Serious Wounds
Necromancy (Negative Energy)
Level: Cleric 3Favored Soul 3
Cost (Spell Points): 16
Components: Somatic, Verbal
Metamagic: Embolden, Empower, Enlarge, Heighten, Intensify, Maximize, Quicken
Range: Touch
Target: Foe, Friend (Undead)
Duration: Instantaneous
Cooldown (Seconds):  3
Save: Will save for half damage
School: Necromancy (Negative Energy)
Spell Resistance: No

D&D Dice: Deal 3d6+6 negative energy damage plus 1 additional for every caster level (max 15).
   

Description: Negative energy is channeled through your touch to inflict 9 to 24 damage plus an additional 1 for every caster level up to caster level 15 on your target enemy, or heal undead for a like amount. A successful Will save reduces the damage by half.


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