Difference between revisions of "Holy Smite"

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(Created page with "{{Template:Spell |name = Holy Smite |school = {{SpellSchool|Evocation|Good}} |level = {{SpellLevel|Clr|4|Fvs|4}} |cost = {{SpellCost|S|15}} |components = {{SpellComponent...")
 
 
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|name = Holy Smite
|name = Holy Smite
|school = {{SpellSchool|Evocation|Good}}
|school = {{SpellSchool|Evocation|Good}}
|level = {{SpellLevel|Clr|4|Fvs|4}}
|level = {{SpellLevel|Clr|4|da|4|Fvs|4}}
|cost = {{SpellCost|S|15}}
|cost = {{SpellCost|S|15}}
|components = {{SpellComponent||S|V}}
|components = {{SpellComponent||S|V}}
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|sr =  
|sr =  
|cooldown = {{SpellCooldown|Second|4}}
|cooldown = {{SpellCooldown|Second|4}}
|description = Smites targets with holy power, evil targets take 5 to 8 holy damage per 2 caster levels (up to a max of 25 to 40 damage at caster level 10) and are blinded for 6 seconds. Does not affect good targets. Neutral targets take half damage. Evil Outsiders take instead 4 to 6 holy damage per caster level (up to a max of 40 to 60 damage). A successful Will save halves the damage and negates the blind effect. This spell can only be cast by good or neutral casters - it has no effect when cast by an evil caster.
|description = Smites targets with holy power, evil targets take {{ColorText|Cyan|5 to 10 holy damage per caster level}} (up to a max of caster level 10) and are blinded for 6 seconds. Does not affect good targets. Neutral targets take half damage. Evil Outsiders take twice the damage. A successful Will save halves the damage and negates the blind effect. {{ColorText|Cyan|This spell can only be cast by good or neutral casters - it has no effect when cast by an evil caster.}}
|notes =  
|notes =  
|soldby =  
|soldby =  
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|icon =  
|icon =  
|link =  
|link =  
|dice = Deals {{Dice||1|4||4}} holy damage per two caster levels to evil creatures (max {{Dice||5|4||20}}) or deals {{Dice||1|3||3}} damage per caster level to evil outsiders (max {{Dice||10|3||30}}). Neutral targets take half damage ({{Dice||1|2||2}} per two caster levels).
|dice = Deals {{Dice||1|6||4}} holy damage per caster level to evil creatures (max {{Dice||10|6||40}}) or deals twice that damager per caster level to evil outsiders (max {{Dice||20|6||80}}). Neutral targets take half damage ({{Dice||1|6||4}} per two caster levels).
|forms =  
|forms =  
}}
}}

Latest revision as of 19:28, 8 September 2022


Spell Holy Smite Icon.png

Holy Smite
Evocation (Good)
Level: Cleric 4Dark Apostate 4Favored Soul 4
Cost (Spell Points): 15
Components: Somatic, Verbal
Metamagic: Embolden, Empower, Enlarge, Heighten, Intensify, Maximize, Quicken
Range: Standard AOE
Target: Foe, Positional, Breakable
Duration: 6 Seconds
Cooldown (Seconds):  4
Save: Will save for half damage, negates blindness
School: Evocation (Good)
Spell Resistance: No

D&D Dice: Deals 1d6+4 holy damage per caster level to evil creatures (max 10d6+40) or deals twice that damager per caster level to evil outsiders (max 20d6+80). Neutral targets take half damage (1d6+4 per two caster levels).
 

Description: Smites targets with holy power, evil targets take 5 to 10 holy damage per caster level (up to a max of caster level 10) and are blinded for 6 seconds. Does not affect good targets. Neutral targets take half damage. Evil Outsiders take twice the damage. A successful Will save halves the damage and negates the blind effect. This spell can only be cast by good or neutral casters - it has no effect when cast by an evil caster.


Vendors:

Spell-Like Ability Enhancements:
Found on:
Hirelings: