Difference between revisions of "Heal"

From DDO Compendium
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|school={{SpellSchool|Conjuration}}
|school={{SpellSchool|Conjuration}}
|level ={{SpellLevel|Clr|6|Fvs|6|Drd|8}}
|level ={{SpellLevel|Clr|6|Fvs|6|Drd|8}}
|sp=40
|cost={{SpellCost|S|40}}
|components={{SpellComponent||V|S}}
|components={{SpellComponent||V|S}}
|metamagic = {{SpellMeta|Empower Healing|Enlarge|Heighten|Quicken}}
|metamagic = {{SpellMeta|Empower Healing|Enlarge|Heighten|Quicken}}

Revision as of 18:42, 27 June 2019


Spell Heal Icon.png

Heal
Conjuration
Level: Cleric 6Favored Soul 6Druid 8
Cost (Spell Points): 40
Components: Verbal, Somatic
Metamagic: , Enlarge, Heighten, Quicken
Range: Standard
Target: Friend, Self, Undead Foe
Duration: Instantaneous
Cooldown (Seconds):  4.5
Save: Undead: Will Save for Half Damage
School: Conjuration
Spell Resistance: Undead: Yes
  

Description:
Self or Friend: Heals for 10 hit points per caster level, up to a maximum of 150 points at caster level 15, and eliminates the following conditions:
Ability Damage, Blindness, Confusion, Dazed, Dazzled, Deafness, Disease, Exhaustion, Fatigue, Feebleminded, Insanity, Nauseated, Poison, and Stunned


Undead: Acts like a Harm spell against undead, dealing 10 points of damage per Caster Level up to 150 points at Caster Level 15. A successful Will save reduces this damage to half. This damage cannot reduce an undead below 1 hit point.

Spell-Like Ability Enhancements:
Found on: