Difference between revisions of "Harm"

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|name =Harm
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|school={{SpellSchool|Necromancy}}
|level ={{SpellLevel|Clr/Fvs|6}}
|level ={{SpellLevel|Clr|6|Fvs|6}}
|sp=35
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|components={{SpellComponent||V|S}}
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Revision as of 10:14, 20 June 2019


Spell Harm Icon.png

Harm
Necromancy
Level: Cleric 6Favored Soul 6
Components: Verbal, Somatic
Metamagic: Enlarge, Heighten, Quicken
Range: Touch
Target: Foe or Undead Friend
5 seconds
Save: Will Save for Half DAmage
School: Necromancy
Spell Resistance: Yes
  

Description: You cast an inflict wound spell, inflicting 10 points of negative energy damage per caster level (up to a maximum of 150 at caster level 15). Foes who succeed their Will Save reduce the damage by half damage. Harm cannot reduce the target's hit points to less than 1. Against Allied Undead, this spell acts like a Heal spell, healing the target, and doesn't have a Will Save for half damage.

Spell-Like Ability Enhancements:
Found on: