Difference between revisions of "Cure Light Wounds"

From DDO Compendium
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|description =Positive energy is channeled to heal light wounds of your target or damage undead for 3 to 8 hit points plus an additional 1 per caster level, up to caster level 5. Undead who make a successful Will save reduce the damage by half.
|description =Positive energy is channeled to heal light wounds of your target or damage undead for 3 to 8 hit points plus an additional 1 per caster level, up to caster level 5. Undead who make a successful Will save reduce the damage by half.
|soldby=
|soldby=
* {{PageLink|Kylanni Baum}}
* {{PageLink|Ariel Bianchi}}
* {{PageLink|Olvod Alorum}}
* {{PageLink|Mona Harper}}
* {{PageLink|Jalin Kalabrey}}
* {{PageLink|Ariel Bianchi}}
|dice=Heals {{Dice||1|6|2}} hp plus 1 additional per caster level (max 5).
|dice=Heals {{Dice||1|6|2}} hp plus 1 additional per caster level (max 5).
}}
}}

Revision as of 23:37, 3 August 2019


Spell Cure Light Wounds Icon.png

Cure Light Wounds
Conjuration (Healing)
Level: Cleric 1Favored Soul 1Ranger 2Bard 1Paladin 1Druid 1
Cost (Spell Points): 6
Components: Somatic, Verbal
Metamagic: Empower, Empower Healing, Enlarge, Intensify, Maximize, Quicken
Range: Standard
Target: Friend, Self, Undead Foe
Duration: Instantaneous
Cooldown (Seconds):  2
Save: Undead: Will Save for half damage
School: Conjuration (Healing)
Spell Resistance: No

D&D Dice: Heals 1d6+2 hp plus 1 additional per caster level (max 5).
 

Description: Positive energy is channeled to heal light wounds of your target or damage undead for 3 to 8 hit points plus an additional 1 per caster level, up to caster level 5. Undead who make a successful Will save reduce the damage by half.


Vendors:

Spell-Like Ability Enhancements:
Found on:
Hirelings: