Difference between revisions of "Cure Light Wounds"

From DDO Compendium
 
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|name =Cure Light Wounds
|name =Cure Light Wounds
|school={{SpellSchool|Conjuration|Healing}}
|school={{SpellSchool|Conjuration|Healing}}
|level ={{SpellLevel|Clr|1|Fvs|1|Rgr|2|Brd|1|Pal|1|Drd|1}}
|level ={{SpellLevel|Clr|1|da|1|Fvs|1|Rgr|2|Brd|1|ss|1|Pal|1|sf|1|Drd|1}}
|cost={{SpellCost|S|6}}
|cost={{SpellCost|S|6}}
|components={{SpellComponent||S|V}}
|components={{SpellComponent||S|V}}

Latest revision as of 22:39, 31 August 2022


Spell Cure Light Wounds Icon.png

Cure Light Wounds
Conjuration (Healing)
Level: Cleric 1Dark Apostate 1Favored Soul 1Ranger 2Bard 1Stormsinger 1Paladin 1Sacred Fist 1Druid 1
Cost (Spell Points): 6
Components: Somatic, Verbal
Metamagic: Empower, Empower Healing, Enlarge, Intensify, Maximize, Quicken
Range: Standard
Target: Friend, Self, Undead Foe
Duration: Instantaneous
Cooldown (Seconds):  2
Save: Undead: Will Save for half damage
School: Conjuration (Healing)
Spell Resistance: No

D&D Dice: Heals 1d6+2 hp plus 1 additional per caster level (max 5).
 

Description: Positive energy is channeled to heal light wounds of your target or damage undead for 3 to 8 hit points plus an additional 1 per caster level, up to caster level 5. Undead who make a successful Will save reduce the damage by half.


Vendors:

Spell-Like Ability Enhancements:
Found on:
Hirelings: