Difference between revisions of "Cure Light Wounds"

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|name =Cure Light Wounds
|name =Cure Light Wounds
|school={{SpellSchool|Conjuration|Healing}}
|school={{SpellSchool|Conjuration|Healing}}
|level ={{SpellLevel|Clr|1|Fvs|1|Rgr|2|Brd|1|Pal|1|Drd|1}}
|level ={{SpellLevel|Clr|1|da|1|Fvs|1|Rgr|2|Brd|1|ss|1|Pal|1|sf|1|Drd|1}}
|sp=6
|cost={{SpellCost|S|6}}
|components={{SpellComponent||S|V}}
|components={{SpellComponent||S|V}}
|metamagic = {{SpellMeta|Empower|Empower Heal|Maximize|Quicken|Enlarge|Intensify}}
|metamagic = {{SpellMeta|Empower|Empheal|Enlarge|Intensify|Maximize|Quicken}}
|range ={{SpellRange|Standard}}
|range ={{SpellRange|Standard}}
|target ={{SpellTarget|Friend|Self|Undead}}
|target ={{SpellTarget|Friend|Self|Undead}}
|duration= {{SpellDuration|Inst}}
|duration= {{SpellDuration|Inst}}
|save = Will Save
|save = Undead: Will Save for half damage
|sr =
|sr =
|cooldown={{SpellCooldown|Seconds|2}}
|cooldown={{SpellCooldown|Second|2}}
|description =Positive energy is channeled to heal light wounds of your target or damage undead for {{Dice||1|6|2}} hit points plus an additional 1 per caster level, up to caster level 5. Undead who make a successful Will save reduce the damage by half.
|description =Positive energy is channeled to heal light wounds of your target or damage undead for 3 to 8 hit points plus an additional 1 per caster level, up to caster level 5. Undead who make a successful Will save reduce the damage by half.
|soldby=
|soldby=
* {{PageLink|Kylanni Baum}}
* {{PageLink|Ariel Bianchi}}
* {{PageLink|Olvod Alorum}}
* {{PageLink|Mona Harper}}
* {{PageLink|Jalin Kalabrey}}
* {{PageLink|Ariel Bianchi}}
|dice=Heals {{Dice||1|6|2}} hp plus 1 additional per caster level (max 5).
}}
}}

Latest revision as of 22:39, 31 August 2022


Spell Cure Light Wounds Icon.png

Cure Light Wounds
Conjuration (Healing)
Level: Cleric 1Dark Apostate 1Favored Soul 1Ranger 2Bard 1Stormsinger 1Paladin 1Sacred Fist 1Druid 1
Cost (Spell Points): 6
Components: Somatic, Verbal
Metamagic: Empower, Empower Healing, Enlarge, Intensify, Maximize, Quicken
Range: Standard
Target: Friend, Self, Undead Foe
Duration: Instantaneous
Cooldown (Seconds):  2
Save: Undead: Will Save for half damage
School: Conjuration (Healing)
Spell Resistance: No

D&D Dice: Heals 1d6+2 hp plus 1 additional per caster level (max 5).
 

Description: Positive energy is channeled to heal light wounds of your target or damage undead for 3 to 8 hit points plus an additional 1 per caster level, up to caster level 5. Undead who make a successful Will save reduce the damage by half.


Vendors:

Spell-Like Ability Enhancements:
Found on:
Hirelings: