Difference between revisions of "Curative Admixture: Cure Light Wounds"

From DDO Compendium
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|level = {{SpellLevel|Alc|1|Art|1}}
|level = {{SpellLevel|Alc|1|Art|1}}
|cost = {{SpellCost|S|6}}
|cost = {{SpellCost|S|6}}
|components = {{SpellComponent|Potion of Cure Light Wounds|S}}
|components = {{SpellComponent||S}}
|metamagic = {{SpellMeta|Accelerate|Empower|EmpHeal|Intensify|Maximize}}
|metamagic = {{SpellMeta|Accelerate|Empower|EmpHeal|Intensify|Maximize}}
|range = {{SpellRange|Thrown}}
|range = {{SpellRange|Thrown}}

Revision as of 22:49, 11 September 2022


Spell Curative Admixture- Cure Light Wounds Icon.png

Curative Admixture: Cure Light Wounds
Conjuration (Admixture)(Healing)(Infusion)
Level: Alchemist 1Artificer 1
Cost (Spell Points): 6
Components: Somatic
Metamagic: Accelerate, Empower, Empower Healing, Intensify, Maximize
Range: Thrown
Target: Friend, Self, Directional, Undead Foe
Primer Element: Gildleaf
Duration: Instantaneous
Cooldown (Seconds):  6
Save: Undead: Will save for half damage
School: Conjuration (Admixture)(Healing)(Infusion)
Spell Resistance: No
  

Description: Infuse a Cure Light Wounds potion with magical energy, hurling it towards your target in an arc. The potions explodes in a small AOE that deals 1d6+2 plus 1 per caster level (maximum caster level 5) positive energy damage to nearby living allies and enemy undead.

Spell-Like Ability Enhancements:
Found on: