Holy Smite

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Spell Holy Smite Icon.png

Holy Smite
Evocation (Good)
Level: Cleric 4Favored Soul 4
Cost (Spell Points): 15
Components: Somatic, Verbal
Metamagic: Embolden, Empower, Enlarge, Heighten, Intensify, Maximize, Quicken
Range: Standard AOE
Target: Foe, Positional, Breakable
Duration: 6 Seconds
Cooldown (Seconds):  4
Save: Will save for half damage, negates blindness
School: Evocation (Good)
Spell Resistance: No

D&D Dice: Deals 1d4+4 holy damage per two caster levels to evil creatures (max 5d4+20) or deals 1d3+3 damage per caster level to evil outsiders (max 10d3+30). Neutral targets take half damage (1d2+2 per two caster levels).
 

Description: Smites targets with holy power, evil targets take 5 to 8 holy damage per 2 caster levels (up to a max of 25 to 40 damage at caster level 10) and are blinded for 6 seconds. Does not affect good targets. Neutral targets take half damage. Evil Outsiders take instead 4 to 6 holy damage per caster level (up to a max of 40 to 60 damage). A successful Will save halves the damage and negates the blind effect. This spell can only be cast by good or neutral casters - it has no effect when cast by an evil caster.


Vendors:

Spell-Like Ability Enhancements:
Found on:
Hirelings: