Difference between revisions of "Necrotic Blast"

From DDO Compendium
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|school={{SpellSchool|Necromancy}}
|school={{SpellSchool|Necromancy}}
|level = {{SpellLevel|SLA}}
|level = {{SpellLevel|SLA}}
|cost={{SpellCost|HP|10}}
|cost={{SpellCost|SP|18|R1|12|R2|6|R3}}
|components=
|components=
|metamagic =  
|metamagic = {{SpellMeta|Empower|Enlarge|Heighten|Maximize|Quicken}}
|range ={{SpellRange|Standard}}
|range ={{SpellRange|StandardAOE}}
|target ={{SpellTarget|Foe|Undead}}
|target ={{SpellTarget|Foe|Undead}}
|duration= {{SpellDuration|Inst}}
|duration= {{SpellDuration|Inst}}
|save = Fortitude, half
|save = Fortitude save for half damage
|sr =
|sr =
|cooldown= {{SpellCooldown|Second|18|R1|12|R2|6|R3}}
|cooldown= {{SpellCooldown|Second|18|R1|12|R2|6|R3}}
|description =Using a small amount of your life force, you fire a black ball of energy from your hand that explodes on contact with target, dealing {{dice||1|6}} negative energy damage per caster level to all living creatures within its radius.  A successful Fortitude save reduces the damage by half. This ability counts as a level 5 Wizard spell.
|description =Using a small amount of your life force, you fire a black ball of energy from your hand that explodes on contact with target, dealing 6 to 11 hit points of negative energy damage per caster level to all creatures within its radius.  A successful Fortitude save reduces the damage by half. This ability counts as a level 5 Wizard spell. Players are immune to this effect. Further points spent in this enhancement will reduce the cooldown of this Spell-Like Ability.
|soldby=
|soldby=
|dice=Deals {{dice||1|6||5}} negative energy damage per caster level.
}}
}}

Revision as of 18:59, 1 September 2019


Spell Necrotic Blast Icon.png

Necrotic Blast
Necromancy
Level: Spell Like Ability
Cost (Spell Points): 18 (Rank 1), 12 (Rank 2), 6 (Rank 3)
Metamagic: Empower, Enlarge, Heighten, Maximize, Quicken
Range:
Target: Foe, Undead Foe
Duration: Instantaneous
Cooldown (Seconds):  18 (Rank 1), 12 (Rank 2), 6 (Rank 3)
Save: Fortitude save for half damage
School: Necromancy
Spell Resistance: No

D&D Dice: Deals 1d6+5 negative energy damage per caster level.
   

Description: Using a small amount of your life force, you fire a black ball of energy from your hand that explodes on contact with target, dealing 6 to 11 hit points of negative energy damage per caster level to all creatures within its radius. A successful Fortitude save reduces the damage by half. This ability counts as a level 5 Wizard spell. Players are immune to this effect. Further points spent in this enhancement will reduce the cooldown of this Spell-Like Ability.

Spell-Like Ability Enhancements: