Difference between revisions of "Halt Undead"
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MNDeveloper (talk | contribs) (Created page with "{{Template:Spell |name = Halt Undead |school = {{SpellSchool|Necromancy}} |level = {{SpellLevel|Sor|3|Wiz|3}} |cost = {{SpellCost|S|20}} |components = {{SpellComponent||M...") |
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|name = Halt Undead | |name = Halt Undead | ||
|school = {{SpellSchool|Necromancy}} | |school = {{SpellSchool|Necromancy}} | ||
|level = {{SpellLevel|Sor|3|Wiz|3}} | |level = {{SpellLevel|Sor|3|wm|3|Wiz|3}} | ||
|cost = {{SpellCost|S|20}} | |cost = {{SpellCost|S|20}} | ||
|components = {{SpellComponent||M|S|V}} | |components = {{SpellComponent||M|S|V}} | ||
Line 11: | Line 11: | ||
|save = Will save negates | |save = Will save negates | ||
|sr = | |sr = | ||
|cooldown = {{SpellCooldown|Second|3|Wiz|2|Sor}} | |cooldown = {{SpellCooldown|Second|3|Wiz|2|{{SpellCooldownClassGroup|2|Sor|Wm}}}} | ||
|description = Renders undead targets in range immobile for 6 seconds per caster level. A successful Will save negates this effect. Non-intelligent undead do not get a Will save. | |description = Renders undead targets in range immobile for 6 seconds per caster level. A successful Will save negates this effect. Non-intelligent undead do not get a Will save. | ||
|notes = | |notes = |
Latest revision as of 13:09, 6 June 2024
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All Spells
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