Difference between revisions of "Repair Moderate Damage"

From DDO Compendium
 
Line 2: Line 2:
|name = Repair Moderate Damage
|name = Repair Moderate Damage
|school = {{SpellSchool|Transmutation}}
|school = {{SpellSchool|Transmutation}}
|level = {{SpellLevel|Art|2|Sor|2|Wiz|2}}
|level = {{SpellLevel|Art|2|Sor|2|wm|2|Wiz|2}}
|cost = {{SpellCost|S|8}}
|cost = {{SpellCost|S|8}}
|components = {{SpellComponent||S|V}}
|components = {{SpellComponent||S|V}}
Line 11: Line 11:
|save =  
|save =  
|sr =  
|sr =  
|cooldown = {{SpellCooldown|Second|2.5|{{SpellCooldownClassGroup|2.5|Art|Wiz}}|1.75|Sor}}
|cooldown = {{SpellCooldown|Second|2.5|{{SpellCooldownClassGroup|2.5|Art|Wiz}}|1.75|{{SpellCooldownClassGroup|1.75|Sor|Wm}}}}
|description = Transmutes the structure of a living construct ally to repair {{Dice||2|6||4}} damage plus an additional 1 for every caster level up to caster level 10.
|description = Transmutes the structure of a living construct ally to repair {{Dice||2|6||4}} damage plus an additional 1 for every caster level up to caster level 10.
|notes =  
|notes =  

Latest revision as of 13:04, 6 June 2024


Spell Repair Moderate Damage Icon.png

Repair Moderate Damage
Transmutation
Level: Artificer 2Sorcerer 2Wild Mage 2Wizard 2
Cost (Spell Points): 8
Components: Somatic, Verbal
Metamagic: Empower, Enlarge, Intensify, Maximize, Quicken
Range: Standard
Target: Friend, Self
Duration: Instantaneous
Cooldown (Seconds):  2.5 (Artificer, Wizard), 1.75 (Sorcerer, Wild Mage)
Save: None
School: Transmutation
Spell Resistance: No

D&D Dice: Repairs constructs for 2d6+4 hp plus 1 additional per caster level (max 10).
   

Description: Transmutes the structure of a living construct ally to repair 2d6+4 damage plus an additional 1 for every caster level up to caster level 10.


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