Difference between revisions of "Repair Moderate Damage"

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Revision as of 01:57, 18 July 2019


Spell Repair Moderate Damage Icon.png

Repair Moderate Damage
Transmutation
Level: Artificer 2Sorcerer 2Wizard 2
Cost (Spell Points): 8
Components: Somatic, Verbal
Metamagic: Empower, Enlarge, Intensify, Maximize, Quicken
Range: Standard
Target: Friend, Self
Duration: Instantaneous
Cooldown (Seconds):  2.5 (Artificer, Wizard), 1.75 (Sorcerer)
Save: None
School: Transmutation
Spell Resistance: No

D&D Dice: Repairs constructs for 2d6+4 hp plus 1 additional per caster level (max 10).
   

Description: Transmutes the structure of a living construct ally to repair 2d6+4 damage plus an additional 1 for every caster level up to caster level 10.


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