Difference between revisions of "Cure Light Wounds"

From DDO Compendium
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|school={{SpellSchool|Conjuration|Healing}}
|school={{SpellSchool|Conjuration|Healing}}
|level ={{SpellLevel|Clr|1|Fvs|1|Rgr|2|Brd|1|Pal|1|Drd|1}}
|level ={{SpellLevel|Clr|1|Fvs|1|Rgr|2|Brd|1|Pal|1|Drd|1}}
|sp={{SpellCost|S|6}}
|cost={{SpellCost|S|6}}
|components={{SpellComponent||S|V}}
|components={{SpellComponent||S|V}}
|metamagic = {{SpellMeta|Empower|Empower Heal|Maximize|Quicken|Enlarge|Intensify}}
|metamagic = {{SpellMeta|Empower|Empower Heal|Maximize|Quicken|Enlarge|Intensify}}

Revision as of 18:34, 27 June 2019


Spell Cure Light Wounds Icon.png

Cure Light Wounds
Conjuration (Healing)
Level: Cleric 1Favored Soul 1Ranger 2Bard 1Paladin 1Druid 1
Cost (Spell Points): 6
Components: Somatic, Verbal
Metamagic: Empower, Maximize, Quicken, Enlarge, Intensify
Range: Standard
Target: Friend, Self, Undead Foe
Duration: Instantaneous
Cooldown (Seconds):  2
Save: Will Save
School: Conjuration (Healing)
Spell Resistance: No
 

Description: Positive energy is channeled to heal light wounds of your target or damage undead for 1d6+2 hit points plus an additional 1 per caster level, up to caster level 5. Undead who make a successful Will save reduce the damage by half.

Spell-Like Ability Enhancements:
Found on:
Hirelings: