Difference between revisions of "Spike Growth"

From DDO Compendium
 
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|target = {{SpellTarget|Foe|Positional|Breakable}}
|target = {{SpellTarget|Foe|Positional|Breakable}}
|duration = {{SpellDuration|Fixed|Second|15}}
|duration = {{SpellDuration|Fixed|Second|15}}
|save = Reflex save for half damage, regates slow
|save = Reflex save for half damage, negates slow
|sr =  
|sr =  
|cooldown = {{SpellCooldown|Second|6}}
|cooldown = {{SpellCooldown|Second|6}}
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|icon =  
|icon =  
|link =  
|link =  
|dice = Deals {{Dice||1|4}} pircing damage per caster level (max {{Dice||10|4}} at level 10) every 2 seconds.
|dice = Deals {{Dice||1|4}} piercing damage per caster level (max {{Dice||10|4}} at level 10) every 2 seconds.
|forms =  
|forms =  
}}
}}

Latest revision as of 12:27, 15 February 2023


Spell Spike Growth Icon.png

Spike Growth
Transmutation
Level: Druid 3Blight Caster 3Ranger 2Dark Hunter 2
Cost (Spell Points): 12
Components: Somatic, Verbal
Metamagic: Empower, Enlarge, Intensify, Maximize, Quicken
Range: Standard
Target: Foe, Positional, Breakable
Duration: 15 Seconds
Cooldown (Seconds):  6
Save: Reflex save for half damage, negates slow
School: Transmutation
Spell Resistance: No

D&D Dice: Deals 1d4 piercing damage per caster level (max 10d4 at level 10) every 2 seconds.
  

Description: Creates hard and pointed vegetation that injures the feet and legs of enemies that pass over it, slowing movement and causing 1 to 4 piercing damage per caster level every 2 seconds (max 10 to 40 damage per caster level at level 10). A successful Reflex save negates the slow effect and halves the damage.

Spell-Like Ability Enhancements:
Found on: