Difference between revisions of "Holy Smite"

From DDO Compendium
Line 2: Line 2:
|name = Holy Smite
|name = Holy Smite
|school = {{SpellSchool|Evocation|Good}}
|school = {{SpellSchool|Evocation|Good}}
|level = {{SpellLevel|Clr|4|Fvs|4}}
|level = {{SpellLevel|Clr|4|da|4|Fvs|4}}
|cost = {{SpellCost|S|15}}
|cost = {{SpellCost|S|15}}
|components = {{SpellComponent||S|V}}
|components = {{SpellComponent||S|V}}

Revision as of 15:54, 2 September 2022


Spell Holy Smite Icon.png

Holy Smite
Evocation (Good)
Level: Cleric 4Dark Apostate 4Favored Soul 4
Cost (Spell Points): 15
Components: Somatic, Verbal
Metamagic: Embolden, Empower, Enlarge, Heighten, Intensify, Maximize, Quicken
Range: Standard AOE
Target: Foe, Positional, Breakable
Duration: 6 Seconds
Cooldown (Seconds):  4
Save: Will save for half damage, negates blindness
School: Evocation (Good)
Spell Resistance: No

D&D Dice: Deals 1d6+8 holy damage per caster level to evil creatures (max 10d6+80) or deals twice that damager per caster level to evil outsiders (max 20d6+160). Neutral targets take half damage (1d6+8 per two caster levels).
 

Description: Smites targets with holy power, evil targets take 9 to 14 holy damage per caster level (up to a max of caster level 10) and are blinded for 6 seconds. Does not affect good targets. Neutral targets take half damage. Evil Outsiders take twice the damage. A successful Will save halves the damage and negates the blind effect. This spell can only be cast by good or neutral casters - it has no effect when cast by an evil caster.


Vendors:

Spell-Like Ability Enhancements:
Found on:
Hirelings: