Difference between revisions of "Multivial of Sparks"

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{{Template:Spell
{{Template:Spell
|name = Multivial of Sparks
|name = Multivial of Sparks
|school = {{SpellSchool|Conjuration}}
|school = {{SpellSchool|Conjuration|Electricity}}
|level = {{SpellLevel|Alc|5}}
|level = {{SpellLevel|Alc|5}}
|cost = {{SpellCost|S|20}}
|cost = {{SpellCost|S|40}}
|components = {{SpellComponent||M|S|V}}
|components = {{SpellComponent||M|S|V}}
|metamagic = {{SpellMeta}}
|metamagic = {{SpellMeta|Accelerate|Embolden|Empower|Eschew|Heighten|Intensify|Maximize|Quicken}}
|cooldown = {{SpellCooldown|Second|9}}
|range = {{SpellRange|Thrown}}
|range = {{SpellRange|Thrown}}
|target = {{SpellTarget|Foe|Directional|Breakable}}
|target = {{SpellTarget|Foe|Directional|Breakable}}
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|save = Reflex for half damage
|save = Reflex for half damage
|sr =  
|sr =  
|cooldown = {{SpellCooldown|Second|4}}
|description = Conjuring many bottles of reactive material, you throw 5 projectiles that explode on impact, with each dealing 4 to 7 Electric damage per caster level to all nearby foes, max caster level 20.
|description = Conjuring many bottles of reactive material, you throw 5 projectiles that explode on impact, with each dealing 3 to 8 Electric damage per caster level to all nearby foes, max caster level 10.
|notes =  
|notes =  
|soldby =  
|soldby =  
|icon =  
|icon =  
|link =  
|link =  
|dice = Deals {{Dice||1|6||2}} Electric damage per Caster Level per projectile, max {{Dice||10|6|20}}. A successful Reflex save reduces the damage by half. Shares a cooldown with all other Multivial spells.
|dice = Deals {{Dice||1|4||3}} Electric damage per Caster Level per projectile, max {{Dice||20|4|60}}. A successful Reflex save reduces the damage by half. Shares a cooldown with all other Multivial spells.
|forms =  
|forms =  
|primer=Crimsonite
|primer=Crimsonite
}}
}}

Latest revision as of 16:54, 24 February 2021


Spell Multivial of Sparks Icon.png

Multivial of Sparks
Conjuration (Electricity)
Level: Alchemist 5
Cost (Spell Points): 40
Components: Material, Somatic, Verbal
Metamagic: Accelerate, Embolden, Empower, Eschew Materials, Heighten, Intensify, Maximize, Quicken
Range: Thrown
Target: Foe, Directional, Breakable
Primer Element: Crimsonite
Duration: Instantaneous
Cooldown (Seconds):  9
Save: Reflex for half damage
School: Conjuration (Electricity)
Spell Resistance: No

D&D Dice: Deals 1d4+3 Electric damage per Caster Level per projectile, max 20d4+60. A successful Reflex save reduces the damage by half. Shares a cooldown with all other Multivial spells.
   

Description: Conjuring many bottles of reactive material, you throw 5 projectiles that explode on impact, with each dealing 4 to 7 Electric damage per caster level to all nearby foes, max caster level 20.

Spell-Like Ability Enhancements: