Difference between revisions of "Vein Freeze"

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{{FutureInformation|U45}}
{{Template:Spell
{{Template:Spell
|name = Vein Freeze
|name = Vein Freeze
|school = {{SpellSchool|Conjuration}}
|school = {{SpellSchool|Conjuration|Cold}}
|level = {{SpellLevel|Alc|4}}
|level = {{SpellLevel|Alc|4}}
|cost = {{SpellCost|S|20}}
|cost = {{SpellCost|S|20}}
|components = {{SpellComponent||M|S|V}}
|components = {{SpellComponent||M|S|V}}
|metamagic =  
|metamagic = {{SpellMeta|Accelerate|Embolden|Empower|Eschew|Heighten|Intensify|Maximize|Quicken}}
|range = {{SpellRange|Thrown}}
|range = {{SpellRange|Thrown}}
|target = {{SpellTarget|Foe|Directional}}
|target = {{SpellTarget|Foe|Directional}}
Line 12: Line 11:
|save = Fortitude save negates
|save = Fortitude save negates
|sr =  
|sr =  
|cooldown = {{SpellCooldown|Second|2}}
|cooldown = {{SpellCooldown|Second|4}}
|description = Throw a bottle at a targetted foe that explodes, dealing 5 to 10 Cold damage per caster level, and slows enemies caught within. Some enemies may be required to make a Fortitude save or be Frozen for 12 seconds.
|description = Throw a bottle at a targetted foe that explodes, dealing 5 to 10 Cold damage per caster level, and slows enemies caught within. Some enemies may be required to make a Fortitude save or be Frozen for 12 seconds.
|notes =  
|notes =  

Latest revision as of 00:15, 14 February 2020


Spell Vein Freeze Icon.png

Vein Freeze
Conjuration (Cold)
Level: Alchemist 4
Cost (Spell Points): 20
Components: Material, Somatic, Verbal
Metamagic: Accelerate, Embolden, Empower, Eschew Materials, Heighten, Intensify, Maximize, Quicken
Range: Thrown
Target: Foe, Directional
Primer Element: Gildleaf
Duration: 12 Seconds
Cooldown (Seconds):  4
Save: Fortitude save negates
School: Conjuration (Cold)
Spell Resistance: No

D&D Dice: Deals 1d6+4 Cold damage per caster level, max 20d6+80. A successful Fortitude save negates the freeze effect.
    

Description: Throw a bottle at a targetted foe that explodes, dealing 5 to 10 Cold damage per caster level, and slows enemies caught within. Some enemies may be required to make a Fortitude save or be Frozen for 12 seconds.