Difference between revisions of "Necrotic Touch"

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|school={{SpellSchool|Necromancy}}
|school={{SpellSchool|Necromancy}}
|level ={{SpellLevel|SLA}}
|level ={{SpellLevel|SLA}}
|cost={{SpellCost|HP|2}}
|cost={{SpellCost|SP|6|R1|4|R2|2|R3}}
|components=
|components=
|metamagic =  
|metamagic = {{SpellMeta|Empower|Enlarge|Heighten|Maximize|Quicken}}
|range ={{SpellRange|Touch}}
|range ={{SpellRange|Touch}}
|target ={{SpellTarget|Foe}}
|target ={{SpellTarget|Foe}}
|duration= {{SpellDuration|Inst}}
|duration= {{SpellDuration|Inst}}
|save = Fortitude, half
|save = Fortitude save for half damage
|sr =Yes
|sr =Yes
|cooldown= {{SpellCooldown|Second|12|R1|8|R2|4|R3}}
|cooldown= {{SpellCooldown|Second|12|R1|8|R2|4|R3}}
|description =Using a small amount of your life force, you sheath your hand in cracking black flames, dealing {{dice||1|6}} points of negative energy damage per caster level to a living creature. This ability receives only 50% effect from spell power. (Players and pets are immune to this ability. A successful Fortitude save reduces the damage by half.
|description =You sheath your hand in cracking black flames, dealing 2 t0 7 points of negative energy damage per caster level to a creature. A successful Fortitude save reduces the damage by half. Players are immune to this effect. Further points spent in this enhancement will reduce the cooldown of this Spell-Like Ability.
|dice=Deals {{dice||1|6||1}} negative energy damage per caster level.
|soldby=
|soldby=
}}
}}

Latest revision as of 18:01, 1 September 2019


Spell Necrotic Touch Icon.png

Necrotic Touch
Necromancy
Level: Spell Like Ability
Cost (Spell Points): 6 (Rank 1), 4 (Rank 2), 2 (Rank 3)
Metamagic: Empower, Enlarge, Heighten, Maximize, Quicken
Range: Touch
Target: Foe
Duration: Instantaneous
Cooldown (Seconds):  12 (Rank 1), 8 (Rank 2), 4 (Rank 3)
Save: Fortitude save for half damage
School: Necromancy
Spell Resistance: Yes

D&D Dice: Deals 1d6+1 negative energy damage per caster level.
   

Description: You sheath your hand in cracking black flames, dealing 2 t0 7 points of negative energy damage per caster level to a creature. A successful Fortitude save reduces the damage by half. Players are immune to this effect. Further points spent in this enhancement will reduce the cooldown of this Spell-Like Ability.

Spell-Like Ability Enhancements: